Green Arrow/Arrow might not look impressive, however, when utilized properly, he can stand up against stronger oppositions; with different effects on his combo ender and a decently powerful Special 2, he can even make haste and defeat teams easily.
Strategy
Arrow Green Arrow's SP1 is a power drain, and while his combo ender can't power drain unlike Martian Manhunter/Prime, it still has a handy freeze to prevent your opponent from blocking your specials. However, freeze, unlike stun, do not interact with the Cloak of Destiny, and Martian Manhunter's specific gear gives him a chance of unblockable on basic attacks which Green Arrow lacks.
His passive gives his combo ender a chance for a random effect. Each of the three arrows has an estimated 25% chance of occurring and there is a 25% chance there would not be a combo ender. The three effects are:
Bomb: The regular 3% damage stat, in which it's just like a regular combo-ender with no known additional effect.
Freeze: Freezes target, preventing them from taking any action for a few seconds. This can be negated by block.
Poison: Does 1.5% of his damage stat, and twice as damage over time (essentially doubling the last hit). However, even if you get this, the total damage from his light combo is still just 2% x 3 + 3% x 2 = 12% = 4% x 3 [heavy combo damage]. This is affected by basic damage boosts, but not basic crit.
He is an agile combatant who can gain power quickly. Use SP1 heal gear to wear down your opponents with power drain, or equip his personal Longbow and get high hits with his Canary's Kiss attack to deliver a team-wide beatdown.
Interactions
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Green Arrow. Having a card that "counters" Green Arrow does not mean it is always a good choice.
Good With Edit
Any characters that can increase power generation such as Green Lantern/Regime or Harley Quinn/Animated: Faster power generation means that Green Arrow can use his specials much quicker.
Darkseid/Apokolips, Martian Manhunter/Prime: Though they have no direct syngery with each other, Green Arrow, Darkseid, and Martian Manhunter can form a team built around annoying combo enders.
Good Against Edit
The Flash/Reverse Flash: Green Arrow's basic combo does not activate Reverse Flash's passive, allowing him to used a myriad of effects without Reverse Flash cleansing them.
Batman/Dawn of Justice: Same as above.
Superman/Injustice 2: Same as above.
Countered By Edit
Any character that is immune to Power Drain, such as Static/Prime, Lobo/Prime, and situationally, Shazam/Prime.
Batman/Arkham Knight: Batman can choose to be immune to power drain and DOT, severely limiting Green Arrow's effectiveness.
Abilities
Random Arrow: Arrow's Basic combo has a chance of releasing a random arrow with unique effects.
Gold
Stats900/950
Promotion Cost: 192,000
Available in Store, TV Pack
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