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Скачать или смотреть Chiral (feat. Atomino) - Rest of the Mac

  • Play Different
  • 2018-04-02
  • 843
Chiral (feat. Atomino) - Rest of the Mac
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Описание к видео Chiral (feat. Atomino) - Rest of the Mac

1994 by Ambrosia Software. Support me on Patreon!   / playdifferent  

Something I forgot to mention: you can swap an atom on the playfield with the one at the bottom of the vial by clicking on it.

UPDATE:

I have been informed that the developers of Chiral denied any awareness of Atomino:

Andrew Welch

Chiral was a project that was developed to 80% completion by a gentleman named Trevor Powell. He didn't have the time nor the inclination to finish the project, so we bought the source code from him and I personally finished the game.

As any of our beta testers will tell you, in this process lots of features were thrown out, and I added numerous ideas of my own. And I have never in my life played "Atomino", nor have I ever even seen a screenshot of it or read a description of it.

I can't imagine the games could be that similar, seeing how many changes I made without ever even seeing the game it is supposedly based on. C'mon folks... this is getting silly...

Trevor Powell

I finally got a good look at Atomino shortly after Chiral's release, and there are a number of similarities (gameplay is very similar).. Still, I like to think that great minds think alike.. ;) The answer to why Chiral didn't have the 'spinning electrons' that Atomino did is simply that I didn't think of it when I was developing Molecular Tendencies (Chiral's original name).. If you're interested, btw, I've since done tests with Andrew's animation and blitting toolkit, and the spinning electrons certainly could have been done (on a low-end 040) if I'd come up with the idea.

I can only imagine the outrage that would have erupted if I'd gone through with polishing and releasing the next project I was excited over.. which turned out to be very, very similar to Neo Geo's "Puzzle Bobble" and Nintendo's "In Yo Face" (I think that was the title).. ;) I had a working prototype up and running when I saw a coin-op version (which was simpler, easier, and with a more standard level structure, admittedly) in a local arcade. ::sigh:: Back to the drawing board.

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