HMI Development | FactoryTalk View Studio ME Rotation Animation Tutorial | Pump Fan Motor Program

Описание к видео HMI Development | FactoryTalk View Studio ME Rotation Animation Tutorial | Pump Fan Motor Program

HMI Development | FactoryTalk View Studio ME Rotation Animation Tutorial | Pump Fan Motor Program

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FactoryTalk View Studio is an extremely powerful software for building HMI applications. Many factories utilizing Allen Bradley automation hardware will resort to FactoryTalk View Machine Edition (ME) or Site Edition (SE) as their HMI platform. Although HMI development is usually straight forward, there are many caveats and hidden features which are only learned through experience.Today, we will be looking at an implementation of an animated rotation which allows the user to create an object which rotates & indicates the movement.

This animation can be applied to pumps, motors, fans and any other object which would normally rotate in the field. By utilizing such animations, you can make your HMI screens look much more presentable & intuitive to operators. Furthermore, a skilled programmer will leverage this technique to properly display the position of the given object instead of "randomly" rotating. This concept will become clear below.

The technique covered within this tutorial should work just as well in FTView ME & SE.

The simplest way to animate an object is to create BOOL tag which when enabled rotates the object on the screen. However, this animation will look very dull and of poor representation as to what's happening in the real system.

A good way to build the logic for a proper animation would be to leverage a TON instruction if the position of the motor is unknown. If this position is known, you may use it instead of the logic below. Make sure to scale it accordingly through multiplication or an SCP instruction.

The rung above is nothing but a timer which is running on a continuous loop. When the rung is enabled through the HMI_Rotation_Enable bit, the time starts and continues to run until this bit is de-energized. By using the HMI_Rotation.ACC value, we can rotate an object on our HMI screen.



Full Tutorial: TBD

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