SynthEyes Essentials - 04 Proper QC and Export [Boris FX]

Описание к видео SynthEyes Essentials - 04 Proper QC and Export [Boris FX]

In this next chapter of Getting Started with SynthEyes, we look at a proper QC workflow and how to export. We also look at the importance of lens distortion and the best ways to undistort and re-distort your shot. SynthEyes expert, Matthew Merkovich shares his efficient techniques for building and refining meshes.

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• After finishing the 3D track, use SynthEyes' rendering tools to create a preview movie to see if the camera track matches the footage.
• The Lens Workflow button in SynthEyes helps automate the undistortion process and prepares the project for export.
• When rendering a preview, it's recommended to use a black background for the 3D viewport.
• You can export the 3D scene to other compositing applications like Fusion for further refinement.
• Fusion uses nodes to represent different elements in the compositing process.
• SynthEyes offers options for handling lens distortion during export, including using dedicated distortion nodes or ST Maps (displacement maps).
• After exporting a redistorted wireframe preview, it's important to perform Quality Control (QC) to ensure everything matches up as expected.
• The final step is to deliver the undistorted footage (as an image sequence) and other necessary elements.
• What to look out for exporting SynthEyes to Blender

#3Dtracking #SynthEyes #Fusion #VFX

// C H A P T E R S //
0:00 Intro
0:41 Rendering a CG Stand-in Movie
1:15 Switching Between Rooms
4:18 Lens Room - Lens Grids
7:27 Removing Lens Distortion
11:24 Rendering a CGI Stand-in
16:50 Re-distort in BlackMagic Fusion
20:38 Adding Distortion Back to our CG Elements
22:45 Working with ST Maps
25:49 Slap Comping the Redistorted Wireframe
29:39 Render Undistorted JPEGs from SynthEyes
31:34 Exporting to Other Applications
32:12 Thoughts about Exporting to Blender
34:35 Conclusion

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