How a Checkbox Almost Ruined My Indie Game…

Описание к видео How a Checkbox Almost Ruined My Indie Game…

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[Slimekeep Devlog #40]
In this video I talk about the turbulent process of adding a "rich text" option in Slimekeep. This option simply updates the current pixelated font, into a more high resolution and easier-to-read font. However, little did I know at the time, the process of implementing this system would be one big ride full of many broken keyboards. (Ok not really but it was painful)

About me:
Hey, I'm BenBonk, an indie game developer who uses the Unity Engine. I've made and released many small games before on my itch page, though now I'm attempting to make my first commercial game, Slimekeep. Slimekeep is a roguelike, using a very limited color palette, similar to Enter the Gungeon, though with a few interesting mechanics, such as keeping slimes alive longer will earn you more money, and the ability to capture slimes to power up your slime pet. If you enjoyed anything you saw, please consider subscribing, as it really helps me out.

Music by Pieper Beats

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