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Скачать или смотреть How to Change a Property of Element Removed from an Array in JavaScript

  • vlogize
  • 2025-09-17
  • 0
How to Change a Property of Element Removed from an Array in JavaScript
How to change property of element removed from array?javascriptarraysclassthis
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Описание к видео How to Change a Property of Element Removed from an Array in JavaScript

Learn how to effectively manage properties of objects in JavaScript arrays, especially when removing elements. Adjust properties efficiently with practical code examples.
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This video is based on the question https://stackoverflow.com/q/62974294/ asked by the user 'mfaccord' ( https://stackoverflow.com/u/13955349/ ) and on the answer https://stackoverflow.com/a/62974367/ provided by the user 'rexfordkelly' ( https://stackoverflow.com/u/1459860/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: How to change property of element removed from array?

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
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How to Change a Property of Element Removed from an Array in JavaScript

Working with arrays in JavaScript can sometimes present unique challenges, especially when modifying the properties of objects within them. One such scenario is changing a property of an object when it is removed from an array. In this post, we will explore a specific case that involves managing the state of a Person object within a Medusa class array. Let's dive into the problem and its solution.

The Problem

We have a Medusa class designed to manage a collection of Person objects. Each time a Person is added to the statues array, we want to manipulate their stoned property to indicate that they've been stoned. However, the challenge arises when we have more than three Person objects in the statues array—specifically, when we remove the oldest Person and ensure that their stoned property is reset to false. Here’s a simplified version of the code to give context:

[[See Video to Reveal this Text or Code Snippet]]

In the above code, when the number of statues exceeds three, the shift() method removes the oldest Person from the statues array. However, their stoned property remains true, which is not desirable. We need a solution that allows us to set person.stoned back to false before or during their removal.

The Solution

To adjust the stoned property when removing a Person from the statues array, we can modify the logic in the stare method. JavaScript passes objects by reference, meaning we can directly manipulate the properties of objects even after they’ve been removed from an array.

Step-by-Step Adjustment

Access the Removed Object: When we call shift(), it returns the removed object. We can define a variable to catch this object.

Update the Property: Before actually removing the object from the statues array, we can set its stoned property to false.

Here’s how you can implement this:

[[See Video to Reveal this Text or Code Snippet]]

Updated stare Method

Integrating this line into your stare method, it would now look like this:

[[See Video to Reveal this Text or Code Snippet]]

Conclusion

In summary, when working with object properties in JavaScript, particularly when you need to alter them during array manipulations, you can leverage the fact that objects are passed by reference. By capturing the object being removed, you can easily adjust its state before it is discarded from the array.

With this approach, you ensure that no stale states linger in your objects, leading to cleaner and more manageable code. Happy coding!

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