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Скачать или смотреть Solving the glBufferData() Buffer Update Issue in OpenGL

  • vlogize
  • 2025-03-20
  • 8
Solving the glBufferData() Buffer Update Issue in OpenGL
glBufferData() not updating buffers outside of the main function?c++openglbufferglm math
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Описание к видео Solving the glBufferData() Buffer Update Issue in OpenGL

Discover why `glBufferData()` isn't updating your OpenGL buffers and learn the essential steps to resolve this issue effectively.
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This video is based on the question https://stackoverflow.com/q/75954746/ asked by the user 'Archie Mourad' ( https://stackoverflow.com/u/21385848/ ) and on the answer https://stackoverflow.com/a/75955261/ provided by the user 'Archie Mourad' ( https://stackoverflow.com/u/21385848/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: glBufferData() not updating buffers outside of the main function?

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
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Solving the glBufferData() Buffer Update Issue in OpenGL: A Step-by-Step Guide

When working with OpenGL, you might encounter scenarios where your glBufferData() function does not seem to update buffers outside of the main function. This can be perplexing, especially if everything appears to be set up correctly. In this guide, we will walk through a common issue related to buffer updating in OpenGL and provide a clear solution.

Understanding the Problem

Imagine you have a function called CompileRawBufferData(), which compiles an array of objects into data that your OpenGL buffers can read. In your current setup, although the buffers work perfectly when defined directly in your main function, they do not update when called from the CompileRawBufferData() function. This leaves you unable to reflect changes in your scene after loading objects.

What You're Using

Here's a quick breakdown of your OpenGL classes and functions involved:

VBufferObject: A class that represents your custom graphics object, which contains buffer data.

CompileRawBufferData(): A function designed to collate the data from multiple VBufferObject instances into a form suitable for OpenGL buffers.

glBufferData(): The OpenGL function that uploads data to the buffer objects.

The Solution

The issue arises from the fact that glBufferData() must be paired with binding the correct buffer before you call it. When you update your buffers in the CompileRawBufferData() function, you need to ensure that the relevant buffer is bound. Here’s how to properly implement it:

Step 1: Bind the Buffers

Before calling glBufferData(), bind the appropriate buffer. Here are example implementations for each buffer type you’re working with:

[[See Video to Reveal this Text or Code Snippet]]

Step 2: Refactor CompileRawBufferData

Refactor your CompileRawBufferData() function to include buffer binding before the glBufferData() calls.

Example of Updated CompileRawBufferData

[[See Video to Reveal this Text or Code Snippet]]

Conclusion

Following the steps outlined above should resolve the issues you are experiencing with glBufferData() not updating the buffers. The key takeaway here is the importance of binding the appropriate buffer before attempting to update its data. With proper buffer management, you can ensure your OpenGL applications reflect changes to your graphics scene seamlessly.

If you have further questions or are encountering more issues, feel free to leave a comment below!

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