Game Audio 101 - Wwise Basics

Описание к видео Game Audio 101 - Wwise Basics

Hey friends and welcome to the first of many Game Audio Live Sessions!
In this session we'll cover the fundamentals of how interactive audio works to develop the right mindset and foundation to learn technical sound design.
Then we'll go into the very basics of Wwise.
The series will pick up pace as it goes along so if this is a little bit slow for you then make sure to come back later down the line.
To access the slides click here: https://docs.google.com/presentation/...

Get to know Prashant at: https://prashantmishra.xyz/linkinbio

Learn game audio for free (no signups): https://gameaudiolearning.com/

Huge thank you to LewisPlaysGuitar for the music.
You can check out his music and support him here:
   / lewisplaysguitarlofi  

To support us visit this link: https://ko-fi.com/gameaudiolearning
If you have any questions contact me here: [email protected]


Timestamps:
00:00 - Intro
01:10 - What's the end goal?
02:22 - How are we going to learn all this?
03:42 - Why learn audio implementation?
05:18 - How implementation enables us
07:06 - Linear vs interactive media
13:07 - Learning framework
17:25 - How do we hear audio in games?
17:44 - Audio listener positions
18:17 - How can we playback audio in games?
19:44 - How does sound get into games?
20:57 - What is middleware?
26:22 - How to design audio systems
29:58 - Wwise installation & launcher
37:23 - Wwise interface overview
41:55 - Wwise layouts
46:14 - Question break
47:47 - Project explorer view
52:03 - Folder structure
53:26 - Creating a Sound SFX
55:57 - Importing a sound
59:04 - Missing audio files
01:01:18 - Adding a sound with Soundly
01:02:55 - Work units
01:07:47 - Types of Wwise objects
01:09:19 - Practical tasks
01:11:32 - Session feedback & roadmap ahead
01:12:16 - Outro

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