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Скачать или смотреть Make a MetroidVania in Action Game Maker (Godot) Episode 1

  • Mana Relic Games
  • 2025-02-26
  • 2366
Make a MetroidVania in Action Game Maker (Godot) Episode 1
agmaction game makeractiongamemakergodotmetroidvaniametroidvaniacastlevaniasidescrollerplatformertutorialgame devgame developmentvideo gameindie devindie gamehow togotchagotcha gotcha gamesggglearnlevel design2dpixel artgodot 4.3rpgmakerpixel game makerpgmrmrmmvrmmzvideo
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Скачать Make a MetroidVania in Action Game Maker (Godot) Episode 1 бесплатно в качестве 4к (2к / 1080p)

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Описание к видео Make a MetroidVania in Action Game Maker (Godot) Episode 1

Our first dive into Action Game Maker from Gotcha Gotcha Games. AGM is the successor to Pixel Game Maker and built on Godot 4.3.

Setup
00:00 - Intro
00:34 - Creating a new project
00:59 - Exploring the Action Game Maker interface
01:23 - Setting up project organization with folders

Level Creation
01:49 - Creating a new game scene (level)
02:21 - Understanding scene layers (distant view, middle view, near view, wall layers, base layer)
03:04 - Saving scenes and organizing files
03:27 - Creating a tileset folder structure

Tileset Setup
03:42 - Importing tileset assets
04:00 - Creating a new tileset from an image
04:33 - Setting up tile properties (shape, size)
04:47 - Applying the tileset to the base layer
05:18 - Adding collision to tiles
06:42 - Creating corner collisions for slopes
06:55 - Drawing tiles in the level scene

Camera and Display Settings
08:21 - Adjusting the display window size
08:42 - Configuring camera settings and zoom

Player Character Setup
09:37 - Creating folders for player objects
10:02 - Importing player animation assets
10:44 - Creating a player game object
11:01 - Setting up character properties (player group, collision layers)
12:42 - Adding Sprite2D and AnimationPlayer nodes

Animation Setup
13:41 - Setting up the idle animation
13:55 - Configuring sprite frames and animation timing
17:58 - Creating a looping animation
18:25 - Saving animations to the animation library
19:02 - Connecting animations to the Action Game Maker object
20:28 - Creating a visual script for the player
21:25 - Understanding state machines in Action Game Maker
22:25 - Assigning animations to states
22:38 - Adding the player to the level

Camera Following
23:04 - Setting up the camera to follow the player

Controls and Movement
26:55 - Creating input controls for movement
27:54 - Setting up basic left/right movement
28:32 - Adding state transitions between idle and run
30:31 - Configuring movement settings (speed, acceleration)
31:51 - Adding conditions to switch between idle and run states
33:13 - Visualizing collision shapes for debugging

Jump Mechanics
33:39 - Setting up jump animation
34:38 - Creating a jump button input
35:18 - Adding jump state transitions from idle and run
36:53 - Configuring jump parameters (height, gravity)
38:37 - Setting up conditions to return to idle after landing
40:04 - Testing complete basic character movement

Links:
https://store.steampowered.com/app/29... - Action Game Maker
https://elvgames.itch.io/complete-pla... - Used Tilesets
https://xthekendrick.itch.io/roguelik... - Used Character Sprites

Follow my Indie jRPG "Llewl and the Lyre of Two Worlds".
https://store.steampowered.com/app/26...
https://www.kickstarter.com/projects/...

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