Falcon 3.0 (PC/DOS) SEAD Strike Mission "Hi-Fidelity" Gameplay 1991-94, Spectrum Holobyte

Описание к видео Falcon 3.0 (PC/DOS) SEAD Strike Mission "Hi-Fidelity" Gameplay 1991-94, Spectrum Holobyte

Falcon 3.0 was claimed to have used flight dynamics from a real military simulator, and required a math coprocessor to enable the high fidelity flight mode. Even in less demanding modes, it was still virtually unplayable in computers running on less than a 386 computer (recommended 33 MHz 486, a top end machine at this time). It was announced well in advance of its actual release date (1991).

Falcon 3.0 offered "padlock" view - in which the player's POV is slewed in the direction of a selected target, scanning around the cockpit if necessary. It also offered players more natural looking topography than was available in existing commercial PC flight simulations - with mountains, hills, valleys and other features having their own unique shape. In older games, the user typically had to settle to ranges of uniformly shaped or sized mountains on flat ground, with areas or lines of blue for lakes and rivers.

The game was re-released in 1994 as Falcon Gold a compilation which included Art of the Kill video digitized on the CD collection, along with Operation Fighting Tiger and the announcement for Falcon 4.0. It noted for their early multiplayer support, as even the first version supported two players via a null modem serial port connection.
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