some more krom gameplay but with higher sword skill, 70s. previous gameplays were probably 20s or 30s.
a few things to note:
1. this weapon is uniquely sensitive to skill levels because you need to be able to either parry or stagger/kill enemies with an opening hit. sword mains may be able to use it effectively, but players who dont use swords or use them occasionally only for support likely wont have the necessary experience to hit the breakpoints shown in this gameplay, namely, one-hit secondaries on 0-star seekers and secondary staggers on 1-stars. i anticipate 0-star seekers can also be staggered with opening primary attacks consistently with a little higher skill level, maybe 80s or so.
2. this weapon benefits greatly from the seeker behavior nerf. the showdown on the roof of the dvergr tower would have gone very differently with the old persistent attack behavior. skittish behavior gives you more breathing room, letting you read body language and making small movement adjustments.
the problem with this weapon is that its a front runner. feels great to one-shot a 0-star seeker with an opening secondary or deal 1000 damage to a parry-staggered 0-star soldier butt. but, is that really the measure of success for a weapon? you can dunk on 0-star enemies 1v1 with basically any weapon, including mountain-level gear like fang spear, frostner, or claws. some of the 1-hit kills in this video were due to seekers inexplicably failing to aggro, which allowed a face-first sneak kill. that has nothing to due with krom, just wonky aggro.
krom is now the only melee weapon, along with the new skoll and hati 2-handed knife, which lacks an effective form of control. by comparison, other 2-handed weapons have specific control-oriented attacks, like atgier spin (360 angle, full cleave, stagger, knockback), battle axe jab (fast, stagger, low cost), sledge (stagger, knockback, full cleave), or claws kick (stagger). likewise, all 1-handed weapons can be used with a parry shield, which remains the premier form of defense in this game.
with krom, if you cant parry it because your block skill is too low, or you cant stagger it with an opening hit because your sword skill is too low, the weapon under-performs. skoll and hati doesnt have control either, but as a knife, it is extremely fast, which is a form of defense; it has no reliance on breakpoints per se. if you wiff a krom secondary, its like biting down and getting all fork and no food. its best defensive asset is probably just the fact that it only has -5% movement, so you are actually a little faster than if you use a shield and 1-hander, which would be -10%. i rarely roll in this game as a short sprint to the side is often better, faster, and cheaper. you can see this applied during the tower roof fight; a small adjustment is usually enough to avoid a regular melee strike.
even the breakpoint of staggering a 1-star seeker with a secondary opener isnt that great due to the current seeker stagger bug, which i will link to at the end of this video. if a seeker starts a jab attack, the attack will leak out even after a stagger, which means you may end up hit-trading even if you didnt deserve it. the good news is you can use the reach of the thrust some of the time to keep out of range of the leak.
overall my opinion hasnt changed from previous videos. this is a showcase weapon, fun factor only, doesnt really solve any problems you cant already solve with other weapons (and other scarce belt slots). and thats ok, not every weapon needs to add to the power creep and forced obsolescence that the developers seem to be sticking with. if you dont have a sword slot on your belt, krom almost certainly wont be worth making room for. if you do have a sword slot, mistwalker is objectively superior. but, if you like the style, use it as best you can.
looking ahead, one thing to note is that the mistlands biome is balanced to encourage players to use magic by giving gjall, soldiers, and seekers broad 50% physical resistance. so, while ashlands and deep north enemies may have higher health (since they are in later biomes), if they have 0% physical/slash resistance, this weapon could have legs, scaling into later biomes, especially if upgraded to level 4 to gain another 12 damage.
and for anyone still gushing over the krom listed damage: mistwalker actually deals more damage against seekers and soldiers, factoring in resistances. so, any one-hit kill breakpoints shown here would be easier to achieve with mistwalker. krom's only advantage is that all of its damage contributes to stagger, since it is physical.
mistwalker: (0.5 x 75 slash) + 46 cold = 83.5
krom: (0.5 x 156 slash) = 78
0:00 seekers
0:25 gjall
1:50 soldier stalking
2:30 mage blows my cover
2:55 harpoon tow
3:40 1000 damage secondary vs parry-staggered weak spot
4:05 seekers
6:30 missing 1-hit kill breakpoints
7:15 tower showdown
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