Modular Weapon System with Custom Resources // Make An FPS in Godot 4 (E20)

Описание к видео Modular Weapon System with Custom Resources // Make An FPS in Godot 4 (E20)

In this video, we’re creating a modular weapon system for my first person shooter project. We’ll be using scripts and custom resources so we can quickly save weapon attributes and swap between weapons efficiently.

🔥 GET THE SOURCE FILES ►►   / stayathomedev_  
👉🏼 FREE BASIC FPS SETUP SOURCE FILES ►► https://github.com/StayAtHomeDev-Git/...

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✅ Basic FPS Setup Video ►►    • Make An FPS in Godot 4  
✅ FPS State Machine ►►    • E07 - State Machine Introduction // M...  

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0:00 The Godot FPS Project
0:29 Why Modular System?
1:17 The Plan
1:35 Custom Resources
2:02 How To Use Custom Resource
3:25 The Weapon Resource
3:54 Loading Weapons
5:05 Create & Edit Weapons
5:37 Running Scripts in Editor with tool
6:15 Adjusting Weapon Position In Editor
7:00 Quick Weapon Switching Test
7:28 Final Results
8:04 More FPS Tutorials

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This series is part of my sponsored Godot FPS Project where we will walk through how to create an 3D FPS game in Godot 4, step by step. I won't be skipping any steps in the process and everything will be sequential video to video.

This initial basic FPS setup project is available for free to download and use using the MIT license via the link below. For all future videos, the project source files will be available to my GitHub Sponsors.

Joining my Patreon in one of the 3 tiers will give you:

- access to the private Discord channel
- your name in the project README
- early access to tutorial videos
- power to vote on what mechanics get covered in future videos
- full access to the project source files to use in your own projects

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STAYATHOMEDEV ►► https://stayathomedev.com
TWITTER ►►   / stayathomedev  
GODOT ASSET MARKETPLACE ►► https://godotxc.com/

#godot #godotengine #fps

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