15 Largest SNES Games in ROM Cartridge Size

Описание к видео 15 Largest SNES Games in ROM Cartridge Size

In the 8-bit and 16-bit eras, Nintendo was notorious for dragging out the life-cycles of their consoles, which gave developers plenty of time to perfect their programming and graphical techniques to make the most of the hardware.

The Super Nintendo spent many years giving us joy and developers had all the time in the world to perfect their games and optimize the amount of content they could fit into such a small memory (While the Super NES can address 128 Megabits, only 117.75 Megabits were actually available for cartridge use). With hindsight, it's nothing short of miraculous that games like Chrono Trigger or Donkey Kong Country could be achieved in such a limited space. Isn’t it?

But there are even more impressive milestones in the SNES catalog. In this video we discover the biggest games (from biggest to smallest) in Nintendo's 16 bit catalog. Not only do we tell you which games are the largest, we also accompany you with detailed information on gameplay duration, the type of roms used, how they are compressed and whether the games used special chips (e.g. SPC7110 or S-DD1) to make them run prodigiously on this console.

Intro and Outro Music

Aries Beats "Synthwave Dreams 2020" is provided under a Creative Commons Attribution 4.0 license https://creativecommons.org/licenses/...
Source: https://free-songs.de/synthwave-2020/

Games Featured

0:00 Intro
00:22 Chrono Trigger
01:12 Donkey Kong Country 2: Diddy's Kong Quest
01:49 Rise of the Robots
02:27 Terranigma
03:22 Donkey Kong Country 3 - Dixie Kong's Double Trouble!
03:57 Jikkyou Power Pro Wrestling '96 - Max Voltage
05:05 Killer Instinct
05:41 Tokimeki Memorial - Densetsu no Ki no Shita de
06:15 Doukyuusei 2
06:48 Ultimate Mortal Kombat 3
07:21 Street Fighter Alpha 2
08:36 Tsukikomori
09:21 Tales of Phantasia
10:01 Tengai Makyou Zero
10:51 Star Ocean
11:27 Outro

⚠️ All gameplay recording, game curation and opinions included in this video, as well as editing is completely done by me

Bits & Beats creates videos about the history of video games. In this channel you'll find comparisons, retrospectives, technical analysis, but, mostly, game curations with the idea of having an important task of preserving video games, and make them relevant to society at large.

Curation isn't just about digging up neat games, but it's also about preservation, interpretation, and using one's knowledge to make it relevant to people. With my videos I want older gamers to look back and remember the influence of video games on their lives, and new gamers to understand the larger context of the series they're playing for the first time today.

I put significant time and creative effort into each one of my videos, including research, digging into archives, playing video games and recording hours of footage, selecting specific clips, writing reviews for each title, and making a very careful video editing in the way to transmit both educational and entertaining values to my audience. Every video takes a lot of hours to produce, because I strive to give my audience a consistent, high-quality content.

Fidelity and preservation of the video games is essential in Bits & Beats, so the recordings are made with the highest bitrate quality. It is done this way to preserve original game look and sound through modern footage, with no superfluous additions. I recommend you watch the video at 4K and 60 frames per second to get the best possible viewing experience.

I hope you enjoy my videos and find them useful!

#BITSANDBEATS #nintendo #snes

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