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Скачать или смотреть Volatile Ice Frostbite Falconer | Lagon 527 Ft. 3 LP Elecoe's (+6 To Flask) - Last Epoch Cycle 1

  • Juse
  • 2024-03-07
  • 611
Volatile Ice Frostbite Falconer | Lagon 527 Ft. 3 LP Elecoe's (+6 To Flask) - Last Epoch Cycle 1
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Описание к видео Volatile Ice Frostbite Falconer | Lagon 527 Ft. 3 LP Elecoe's (+6 To Flask) - Last Epoch Cycle 1

3 LP Elecoe's was 2m. The +4 flask exalted chest was 200k. I've gone 4/4 Corrosive to scale frostbite damage further: frostbite has a fixed base damage, but is affected by damage modifiers from the skill tree and attribute scaling of the skill that applies it.

Source: https://www.lastepochtools.com/guide/...

Actually didn't think that affected frostbite damage at all so we should be doing a lot more damage now. Updated the base build to go 4/4 Corrosive over Light Weight/Debilitate/Blinding Mixture.

Saving Heirloom slams for last as +5 throwing cost red rings are pricey. Got a 3 LP Heirloom for around 4m a few days ago. Been too scared to slam it and lose the -5. Wouldn't be too fussed if throwing attack speed didn't land though as i've got frenzy on Shift - could drop for elemental DoT on the 2nd prefix. EDIT: fucked a 3LP Heirloom today, didn't roll -5... 75% chance D: Landed a 2nd which cost 6m

For optimal DPS with this setup, you could run Vipertail belt (70% poison on hit) + 11% (2x1) or 20% (3x1) poison on hit idols. You could also run falcon strikes execute below 16%.

How the build does damage: spam Trap detonations to fling multiple flasks that stack frostbite DoTs.

How to sustain mana: T7 throwing cost red rings x2, using a pot with 'mana gained on potion use' experimental affix on belt, Sapping Strikes x direct Flask cast (x2 value with Elecoe), 6/6 Rover Stamina mana regen/mana on dodge, Hunters Spoils.

Base: https://www.lastepochtools.com/planne...

Aspirational: https://www.lastepochtools.com/planne...

Profile: https://www.lastepochtools.com/profil...

Loot filter: https://drive.google.com/file/d/1NOn3...

Also speculating a low life version:
https://www.lastepochtools.com/planne...

Reckon it'd have 8k+ stable ward (no last steps) but it requires a LOT of investment. 240+ total attributes would get you 6 mana back off Hunters Spoils (an extra 5 to present) every time the bird hits a boss/rare enemy or kills an enemy. Would lose 400% cold pen off of Snowdrift (if you've got 2k FRM) though. Shift- Swift Recovery would give back 48 mana every use, consuming 13 = 3 trap casts worth.

Notes:
Frostbite = A DoT that deals Cold Damage and increases chance to be Frozen by 20%. It has 36 base damage and lasts 3 seconds. Can stack with no limit but only the first 30 stacks increase chance to be Frozen. The build aims to stack as many frostbite DoTs within its duration by using Explosive Trap to fling out a fucktonne of Acid Flasks to shred shit fast. Frostbite has a fixed base damage, but is affected by damage modifiers from the skill tree and attribute scaling of the skill that applies it. We've got 260% Frostbite chance (applies multiple stacks) off of the core 3 uniques: Frostbite Shackles/Snowdrift/Volatile Ice. It’s got double cold penetration. Every 10% freeze rate multiplier you’ve got converts to 2% cold penetration via Snowdrift. Every 5% uncapped cold res converts to 3% cold pen via the Knowledge of Immunity Acid Flask node. No pen cap.
Penetration bypasses a given amount of % res of the enemy. This even can go into the negative, so even on enemies with 0 resistance (which most enemies have) it will increase your dmg. Shred = -5% (or -2% vs bosses) res to enemies, stacks up to x times.
Only need 1 point in Minefield as each detonation procs the Flask flings so multiple traps make no difference. Don't need to aim.
Base dmg of frostbite scales harder with freeze rate multi than % cold damage.
Elecoe's additional Flask damage doesn't affect your DoT. It's solid for crit builds. We're using it for the double mana back off Sapping Strikes direct Flask casts and +2 levels of throwing skills. The bird consumes pots and can proc double mana back too. Was buffed in 1.0 to give % dodge rating as an implicit. Pots won't be an issue with leech.
Ash compartment is our only source of cold shred so you want at least 1 point in it. Works with Rending Talons to hit 10 stacks faster.
Contamination and Hydrochloric Acid don’t convert to cold. Lasting Sickness doesn’t convert to frostbite duration.
Main defense comes from capped dodge and glancing blows while spamming traps (Explosive Trap - Smoke Traps node buffs the fuck out of these so mana sustain is important for survival) and i've got 90% GB base, over 2.5k stacked armor from Throne of Ambition/Stymphalian Feathers, double leech from Bleeding Heart + throwing attack leech blessing (may change this to 50% increased leech rate), 9% block, ward when enemies freeze off Frostbite Shackles and -32% damage taken while moving.
1 point in Flash Frozen adds free chill to the build. Extra tankiness. Chill = -12% AS/CS/MS for 4s, stacks 3 times.

ATB

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#volatileicefalconer #volatileice #coldacidflask #vialofvolatileice

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