How I Randomly Generated 2D Clouds in Godot with this Script - Technical Devlog

Описание к видео How I Randomly Generated 2D Clouds in Godot with this Script - Technical Devlog

This time is a technical devlog where I talk about how I randomly generated my 2D clouds in a script called CloudGenerator. It's in tutorial format, so you can follow along and apply it to your games. The script is available below, it's in MIT License in case you wanna use it.

💻CloudGenerator.cs (I cleaned all of the debugs in the script.)
https://gist.github.com/emmanuel-pang...

The game is called "King and Queen" it's a simple puzzle-platformer game. The idea came from what if there's a game that mixes the art style of Heart Star by Adventure Islands and the gameplay of Date Night by Brackeys.

Playlist:    • King and Queen Devlogs  

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⏳Timestamps
00:00 Intro
01:05 CloudGenerator Script
04:01 Ending

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☕Buy me a coffee:
https://ko-fi.com/emmanuelpangan

📬For business inquiries:
[email protected]

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   / @emmanuel-pangan  

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It's been a while since I last edited in this format, back in my How to C# for Beginners, so it's quite refreshing. Let me know if you like this type of devlog. I'm thinking of shifting the future devlogs into more technical in the future.

#godot #devlog #kingandqueen #indiegame

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