Unreal Engine 5.4 PCG - New Features Ep 2 - Spline surfaces/subgraphs with loops and feedback

Описание к видео Unreal Engine 5.4 PCG - New Features Ep 2 - Spline surfaces/subgraphs with loops and feedback

New series of videos to learn how to use the Procedural Generation Content plugin in UE 5.4.

Link to GitHub for tutorial material: https://github.com/Amathlog/TutorialPCG

My twitter if you want to be notified for future videos:   / amathlog  

Link of the Unreal Source Discord:   / discord  

Link to tutorial in Epic Dev Community: https://dev.epicgames.com/community/l...

PCG documentation: https://dev.epicgames.com/documentati...

00:00 Intro
01:15 Recap on Episode 5
01:56 First example: Sample on spline surface
03:26 Importance of Bounding Shape
04:25 Snap points to the landscape: Projection
05:05 Define generation hierarchy
06:58 Create and fill data asset
09:07 Extract data asset in PCG Graph
10:05 Extract arrays in structs/objects
10:40 Why we need the ID
10:55 How loops are working in PCG
11:52 Pin Setup for Loop subgraph
13:57 Add subgraph loop node in the main graph
14:21 Debug inspection of loop iterations
15:13 Filter meshes for current iteration
16:46 Extract all params
17:35 Surface sampler with overrides
18:31 Debug with colors - Branch node
20:16 Randomness with Transform Points
20:57 Assign and spawn meshes
21:37 Don't forget the projection
21:53 Passing previous points in
22:28 Named reroutes for cleaner graph
23:15 Add the difference - steepness!
24:09 Adjustments of parameters
25:07 Conclusion

Music from #Uppbeat (free for Creators!):
https://uppbeat.io/t/adi-goldstein/i-...
License code: TT1GOW2CBD7J32VK

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