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Скачать или смотреть Catacomb Apocalypse - EP1: Time Warp Tickers

  • MadJak91
  • 2023-02-25
  • 271
Catacomb Apocalypse - EP1: Time Warp Tickers
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Описание к видео Catacomb Apocalypse - EP1: Time Warp Tickers

TITLE - 0:00
MAP 1: Sanctuary of the Dead - 1:00
MAP 2: Wizard's Garden - 5:32
MAP 3: Council Chamber of the Time Wizards - 9:57
START HUB MAP 4: Axis of the Time Lords - 11:43
-- MAP 8: Water Node of Time - 12:00
-- MAP 5: Future Node of Time - 17:15
-- MAP 7: Ancient Node of Time - 22:47
-- MAP 6: Fire Node of Time - 28:10
END HUB MAP 4: Axis of the Time Lords - 32:00

This was played using the CatacombGL source port still in Beta.

Catacomb 3D Adventures is a trilogy of DOS dungeon crawler/early FPS/proto-Wolf3D games consisting of Catacomb Abyss, Catacomb Armageddon and Catacomb Apocalypse.
The feeling of Nemesis' severed flaming skull tightly grasped by your hand seems like a distant memory. You are now a beard sporting middle-aged master of the Magic Missile sitting on the High Council of Magic (back in your swanky cyan robes) enjoying the peace you brought upon the land. Or you wanted to because things just refuse to remain that way when the Evil Lich is concerned. Without warning, his armies attacked yet again but this time something was terribly wrong. The Evil Lich summoned monsters of metal with never before seen weaponry and he himself was nowhere to be located. While you did "kill" Nemesis, he had another more advanced trick up his sleeve. Time Magic. Nemesis managed to alter the timeline and history of not just your world but other worlds in the universe and pointed himself as the one ruling God throughout the ages. He then transported himself to the far future of your world and merged with a highly advanced AI and sent back an army of robots and cybernetically enhanced creatures of old. What a mess! You decided to venture into Nemesis' old sanctuary to locate a Time Gate you could use to track the menace down.

The game offers much of the same as its predecessors and the overall gameplay received only slight quirks and additions. Enemies prefer more ranged attacks and attack in groups in arena like combat. Their design also went completely nuts with futuristic robots, cybernetically modified versions of your previous adversaries and just straight up invisible stalkers.
Certain walls can be walked through and you are hinted to this by the HUD's messages when you are near one.
MAP 4 serves a hub for a couple of maps and offers a small degree of non-linearity to the game.

MAP 3 might as well be the first FPS arena survival combat challenge. Something that is very much common in the genre nowadays.

The hub MAP 4 is only populated by a particularly tiresome enemy. The Time Lords. They attack in swarms, regenerate every time you enter the hub again, move very fast and spam projectiles (5 damage) that at their numbers become an annoyance and have 16 HP. Not a fan of this enemy and the way it is used.

The jolly looking green Aquamen in MAP 8 are of some minor note. Their melee attack causes 7 damage but they uniquely chomp in rapid succession and if you are not careful, you suddenly have 14 or 21 less health.

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