Ultimate General: American Revolution | Economy Tutorial

Описание к видео Ultimate General: American Revolution | Economy Tutorial

Ultimate General: American Revolution

Economy, Industry, and Tech Guide

Timecodes:
0:00 - Finances
1:48 - Settlements Explained
4:14 - Settlement Buildings
9:07 - Increasing Construction Points
11:51 - Province UI
13:20 - Construction Management
18:45 - Colonies' Management
20:42 - Provisions & Ammo
24:21 - Headquarters
28:55 - Recommended Technologies
37:45 - Reputation (how to use it)
39:04 - Production
44:04 - Market
46:54 - Sales Values - Make Money (Important)

Data from the video:
Sales Values
===============================


Goods
==========================
Textiles = 60.1

Furs = 280

Cigares = 270.1

Rum = 143.5




Resources
===========================
Wood = 32.1

Copper = 98.2

Coal = 52.1

Construction Material = 40

Saltpeter = 61.1

Horse = 46.1

Iron = 90.9



===========================================================
Production


Conditions:

Time: 7 days (week)
Production points: 15 (full slot)

Formula:
production price = production price of factories + sales values of all raw materials used
profit = selling price - production price

Same tech level for all stats, no increase to production levels due to tech
===========================

Ammunition = 2,154
Low resource requirements

Wagons = Never Produce | buy if you can (Production cost is much higher than purchasing cost)


Muskets
===========================
Civilian Musket = 627

US Musket = 382

Virginia 76 = 3,487

Spanish Musket = 2,205

Brown Bess 69 LONG (inf version) = 2,850

Charleville 66 = 2,703

Infantry Carabine 57 = 3,311



Hunter Rifle = 2,097

Pensilvania Rifle = 1,538



Brown Bess 69 Short (cav version) = 2,677

Dragoon Carabine 57 = 3,395





Cannons
===========================

Field Guns
-----------
3pd Field Gun = 4,142
Unrealistic (Copper required per week 18.41)


4pd Field Gun = 2,317
Possible (Copper required per week 11.06)


6pd Field Gun = 3,137


12pd Field Gun = 4,758


Mortars
-----------
8 Inch Mortar = 12,768
Unrealistic (Copper required per week 38.5)

10 Inch Mortar = 2,366

13 Inch Sea Mortar = 3,394
(Copper required per week 8.4)



Howitzers
-----------
5.5 Inch Howitzer = 3,720

8 Inch Howitzer = 5,222
(Copper required per week 8.4)






Naval Guns
===========================
Huge Losses

Naval Gun 4pd = -6,053
Unrealistic (Copper required per week 42)


Naval Gun 6pd = -5,799
Difficult (Copper required per week 23.66)


Naval Gun 9pd = -6,094
Difficult (Copper required per week 26.25)


Missing data for higher caliber naval guns





Ships
===========================

Unrated Cutter = 6,470

Unrated Merchantman = 11,857

Small Transport = 10,138

Medium Transport = 6,141

7th rate Brig = 4,796

6th rate Sloop-of-war = 12,405

6th rate Cerberus-class Corvette = 9,827

Missing data for bigger ships

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