Grinding Fortnite Arena mode gives Fortnite players the chance to obtain a spot in major online and offline Fortnite competitions with prize money. Reaching Champions League of Arena allows players to enter the online qualification events that lead to major online esport tournaments, such as the Fortnite World Cup and FNCS.
The Arena mode offers three game modes: Solo, Duos, and Trios. Each take place in competitive settings, which means that unlike Events and Tournaments, they are always enabled for players to play at their lesuire.
In Arena, every player has a rank represented by their division. Everyone starts in the Open League, Division One with 0 points. Fortnite players then rank up to Division 10, which is the Champion Division III, by receiving points called Hype based on the number of eliminations they get and their placement in each match. Getting a certain number of Hype points in several matches will allow players to go to the next division or league.
Bus fare is the Hype points players have to pay to start a match in the Arena mode. It only exists starting from Division Four and its value increases until Division 10. This means that if a player pays the bus fare and fails to get points in that match, they’ll lose Hype equal to the bus fare once they go back to the lobby. Though a player can’t be relegated from one division to another, the bus fare is still a great way to ensure everyone’s bringing their A-game.
Below are the bus fares for each Division.
Division bus fares (Hype loss)
Open I No bus fare
Open II No bus fare
Open III No bus fare
Open IV -10
Contender I -20
Contender II -30
Contender III -40
Champion I -60
Champion II -60
Champion III -70
The Arena has 10 divisions, in total, divided into Open, Contender, and Champion League.
Divisions One to Four – Open League
Divisions Four to Seven – Contender League
Divisions Eight to 10 – Champion League
Players receive Hype in all divisions based on the number of eliminations they get and their placement in each match. The higher you rank division wise, the higher the hype you pay to play e.g. the higher your bus fare.
Players get to keep the number of Hype points they have from one Division to another. Divisions are determined by the total number of Hype points players have in the Arena, which can be seen below.
Open League: Division I (0 – 249 Hype points (“Hype”))
Open League: Division II (250 – 499 Hype)
Open League: Division III (500 – 999 Hype)
Open League: Division IV (1,000 – 1,499 Hype)
Contender League: Division I (1,500 – 2,499 Hype)
Contender League: Division II (2,500 – 3,999 Hype)
Contender League: Division III (4,000 – 5,999 Hype)
Champion League: Division I (6,000 – 11,999 Hype)
Champion League: Division II (12,000 – 15,999 Hype)
Champion League: Division III (16,000+ Hype)
Players get to keep the number of Hype points they have from one Division to another. Divisions are determined by the total number of Hype points players have in the Arena, which can be seen below.
Open League: Division I (0 – 249 Hype points)
Open League: Division II (250 – 499 Hype)
Open League: Division III (500 – 999 Hype)
Open League: Division IV (1,000 – 1,499 Hype)
Contender League: Division I (1,500 – 2,499 Hype)
Contender League: Division II (2,500 – 3,999 Hype)
Contender League: Division III (4,000 – 5,999 Hype)
Champion League: Division I (6,000 – 11,999 Hype)
Champion League: Division II (12,000 – 15,999 Hype)
Champion League: Division III (16,000+ Hype)
Health and shields work slightly differently in Arena compared to public matches. Arena features a mechanic called Siphon. Each elimination grants players a healing bonus that promotes more aggressive and faster matches.
The healing bonus is capped at 50 HP or shields. Players with more than 50 percent HP receive the rest of the bonus as shields.
There are also material restrictions in Arena. The number of materials a player can carry in Arena is limited to 500 for each material type.
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