Today, we take a look at the new Breakneck legendary auto rifle in pvp. This is the reprised weapon reward and unlike the most other gambit weapons, this thing is worth the grind. I make three, 10 minute live commentary videos a week, subscribe if that is something you would enjoy watching! Let me know what you would like a review on next! Thank you for 556 Subs and enjoy!
Timestamps:
• 0:00 Weapon Overview
• 2:30 D2 Foundry
• 3:15 Game 1
• 6:35 Thanks For The Support!
• 7:09 Game 2
• 11:59 Thanks For Watching!
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Gambit is a player vs. player vs. environment game mode in Destiny 2, introduced in the Forsaken expansion. Like the Crucible, weapons and armor can be acquired by completing matches, which can be used in the rest of the game. Likewise, gear received elsewhere in the game can be used in Gambit. The Drifter is the Gambit vendor. Two teams of four Guardians each are placed into two identical arenas, after a brief break across from each other aboard the Drifter's ship, where the teams can discuss strategy and interact with their opponents. Players compete to kill enemies to collect Motes of Dark, which are deposited at a Bank in the center of the arena. Up to fifteen Motes can be held at a time, with half of these dropped if the player dies. On occasion, High-Value Targets will appear, which are mini bosses differentiated by a white sparkling aura that drop a large amount of Motes on damage and death, usually enough for a player to nearly fill their Mote inventory. Should a team be trailing greatly behind the opposing team, catch-up targets will appear for them, which are Elite enemies with the same aura as high-value targets that drop more Motes than regular enemies, but not as much as actual high-value targets.
When the bank is full (100 motes), the second phase of Gambit will begin. The Primeval, giant Ultra Taken, will be summoned in their arena, alongside a plethora of Taken minions, while two Primeval Envoys will spawn at one of the Fronts. The opposing team's invasion portal will begin to activate periodically. At this point, the goal of the game is to kill the Primeval before the other team is able to kill their own. Killing the Primeval envoys as soon as possible will remove the invulnerability shield from the Primeval, enabling damage. Invasions now serve the purpose of healing the opposing team's Primeval upon killing a Guardian, to set back their progress towards winning the round.
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#Destiny2 #Breakneck #BreakneckAuto
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