Let's Play Stellaris 3.11 - Determined Exterminator Ep2 - Busted Rush, Tech Pivot

Описание к видео Let's Play Stellaris 3.11 - Determined Exterminator Ep2 - Busted Rush, Tech Pivot

2220-2229

Playlist link:    • Let's Play Stellaris 3.11 - Determine...  

00:00 Recap of the situation. This is actually an interesting position to play from.
01:09 Enumerating the weaknesses of our position - We're way behind on tech, Supremacy doesn't help us, we're way behind on colonies, our leaders are ehh, questionable trait choices (also I forgot to mention that the habitables we've found have kinda lousy raw resource districts)
03:50 Correction, probably gets computed before empire-wide size from pops reductions
04:37 The strengths of our position - we haven't built the fleet, we have all these building slots, the Frontier Spirit council nodes will let us catch up on colonies faster, we get cheap outposts, our territory is isolated, and nobody knows we're here. We have all the tools (and probably time) we need to catch up technologically and economically.
09:50 Discussion of attacking capitals, and why our isolated position would make successful offensive warfare very hard.
15:08 Tiyanki confirmed
16:18 By the time I actually get the Prosperity opener, I will have enough mining stations for it to have become good
16:40 Questionable tradition choice
16:55 Questionable society tech choice
17:31 Production policy tangent
22:45 Engineering choice, basically military vs economy
24:33 Finally, some decent raw resource districts
25:31 Alloy bank check - ship costs are growing slower than our alloy bank so we can afford to spend more aggressively or pull pops off of alloys
30:45 Right, that was the Zroni. Actually the Stormcaster could be really good for us, if we want to fortify some chokepoints. That's a long way out though.
32:55 Finishing Supremacy, discussion of ascension perks
34:25 The Mechromancy rant
40:00 Mechromancy rant over
40:48 Machine worlds - if I'm stuck in a small space, the resource district uncapping might be the important thing here. Voidborne is another angle on this problem though, and one which comes with more pop assembly (but more empire size). I'm not totally clear on how Mastery of Nature's new resource
45:19 Capacity Subsidies still too expensive ): Blocker survey
46:45 Carrier Operations
50:45 Questionable physics choice - I misread Research Speed, which is applied multiplicatively with calculator output. Corvette build revisited.
1:02:00 Thinking about starbases, low cap - maybe building more outposts will get me an extra point of cap and solve this problem?
1:04:33 How long would it take us to fleet up?

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