[GTFO] [ALT://R1C2] solo

Описание к видео [GTFO] [ALT://R1C2] solo

DMR // Hel Rifle // Mine Deployer
Game version: ALT R6, patch 2023-09-25



I like R1C2 solo. It's the level I started banging my head against after I did the A/B levels, and I enjoyed running it again. I get to use Hel Rifle, which I love just for the fun of penetrations and the sound/visual design, I get to shoot chargers, and I get to spend absurd amounts of tool and time mining everything.

My path through the level is a bit odd. The charger alarms are the hard part of this level, so I'm trying to do them as early as possible, to minimize repeating all the stealth and stuff if I fail. I suppose it's arguably disadvantageous, since you lose out on net tool gain from z90, and you potentially miss out on cfoam grenades or disposable tripmines, but whatever.

I think mines work well here. I use up the entirety of the available tool refill on each charger alarm. It lets me pretty much do the entire Class 3 charger alarm without fighting (although I get nice scans and a cfoam nade). It lets me barely have to fight chargers on the class IV, too (although I get decent scans and another cfoam grenade).

I was pretty confused as to why the giant died in 2 shots at 25:10. I mined the entrance at giant height, so that should be 50 damage. Then two hel rifle shots, neither headshots, should be +60 damage for a total of 110. But giants have 120hp, so how did it lose the final 10hp? I thought I could be wrong about how much damage mines do, but mines definitely don't do 60 since a single mine doesn't kill charger scouts. So my guess is that the first shot flinched the giant, and the second shot then hit it almost perpendicularly for a x1.16 back damage multiplier. It's weird because the giant animation doesn't always match the way it's facing, but I guess for that one animation it does?

Chapters:
00:00 Drop
11:15 Class III Alarm (chargers)
23:55 Class III Alarm
43:50 Class IV Alarm (chargers)
50:31 7 sleepers clustered lol
57:33 Class III Alarm

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