[9.0] Super Smash Bros 4 Wii U: V1.06 Classic Mode Speed run as custom glitched Mewtwo in

Описание к видео [9.0] Super Smash Bros 4 Wii U: V1.06 Classic Mode Speed run as custom glitched Mewtwo in

A speed run attempt
Date recorded:
25th April 2015

Unlike [0.0] and higher difficulties lacking Master Core,
this run could use a full on in-game timer or a mixed timer by adding real time frames during the Master Core phase
.2:22.55 (in-game timer)

mini-edit
A pretty valid comment was posted saying that the parts before and after each fight are not in-game timed and the Master Core part is really short so it's better to stick to in-game timing by using the countdown timer as a reference.

The most notable differences
* Bigger increase to launch resistance
* Less likely to 1v1 an opponent
* RNG for Master Hand (attacks from the A.I and your critical hit RNG) is really crucial.

It's a lot harder to get a clean run, especially the amount of in-game cash required to do one of these. A bad run would obviously mean a reset but you might as well carry on to develop strategies and to earn your hard earned gold.

Master Fortress is very inconsistent, the infinite range bug allows me to destroy the weakspots without going anywhere, sometimes I can get it done quickly, other times I am either stuck, racking up damage to 999% or a quick instant death thanks to acid traps.

Like my 0.0 speed run, this was one of my best attempts before V1.07 was downloaded onto my system.

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