Dying Light: The Beast — Spoiler-Light Review, Gameplay Tips, Performance Benchmarks + Giveaway
I finished Dying Light: The Beast on Survival (Normal) with tons of side content. In this review we cover story setup, Castor Woods open world, safe/dark zones, Chimera boss fights, Beast Mode, parkour, combat/loadouts, crafting/upgrading, stealth & AI, difficulty, graphics, and performance (RTX 4090). Patch notes, pros/cons, and who should buy—plus a worldwide giveaway at the end.
Giveaway (ends Nov 28):
Subscribe, 2) Like this video, 3) Comment a 💚 with what you loved or disliked about The Beast. One winner gets a copy on their platform of choice.
Timestamps
00:00 Cold Open / Giveaway tease
00:20 Quick Intro (spoiler-light)
01:38 Release, editions & tourist map
04:18 Setup & Story premise (Kyle Crane, Baron, Chimeras)
07:20 Impressions & speculations (no spoilers)
09:30 Difficulty explained (Story/Survival/Brutal)
10:34 World scale & map feel (Castor Woods)
12:41 Safe Zones & Dark Zones (loot tips)
14:05 Driving (routes, repairs)
15:20 Boss fights — Chimeras (patterns & strategy)
17:10 Graphics, audio & visuals (RT plans)
18:40 Performance & stability (RTX 4090, settings)
20:25 Rewards & progression (skill trees, armor)
23:10 Crafting & upgrading (durability, manuals)
25:00 Combat & parkour (loadouts, crowd control)
28:15 Beast Mode (activation & skills)
30:05 My builds & quick-swap loadouts
31:20 Stealth & AI (current state)
33:10 Overall verdict, Giveaway details
PC Settings (quick): DLSS Quality, FG off, Motion Blur off, default FOV.
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