10 TEMPLE OF THE WIZARD [#]
Location: Deep within Mount Molor
Level: 11-13
Prerequisites: complete "Sorceror's Daughter"
Reward: 3200 exp, 900 gold
Items: Ashura (in theory, but I've never obtained it)
2.10 TEMPLE OF THE WIZARD (Majin no Shinden)
Get this scenario at the Guild, and head for Mount Molor. Enter the house.
There's plenty to look at in here - the stuff inside the wardrobe, the jewellery
box on the table, and so on. The minimal path, however, is this: go through
the door at the back, then through the middle door, and examine the picture on
the wall; then back to the front room, and examine the box beside the stove
twice; then back to the back room, through the right-hand door, and examine the
alcove twice to open a tunnel into the depths of the mountain. This is a point
of no return, so make sure you're kitted out and healed up before you go any
further.
When you're ready, enter the tunnel. Head to the left and defeat the Shadow
Dueller. Climb down the ladder and examine the sparkle for an Aqua Stone, then
head north. If you have the Jump skill you can hop over to the sparkle on the
left, which is a Chrome Staff. Keep going, enter the temple, and continue
north. When you reach the door, you can choose either to burst in or hang back.
If you choose to burst in, you'll meet Nealertos and fight a number of Demi-
Ilyasters; if you wait, you can avoid the fight. Either way, you'll reach a
save point; if you take the passageway to the right down you'll reach an orb
which will restore your HP.
You want this right-hand passageway anyway, but you want to enter it and go up,
up the stairs. Head up and right, and Antoniana will appear and join your
party. Now head back down past the HP orb and follow the passage round and up
the other side. On the way you'll pass two tables with stone tablets on them.
These have spells inscribed on them which increase your Agility and Defence,
but I haven't worked out how to read them yet.
After you've defeated Vernon, enter the laboratory. When you regain control,
head back south to the table with the knife on it and examine it twice to grab
the knife. Take it back to Antoniana. Next you need to fetch Cycas (he's in
bed in the room where you met Antoniana earlier). When that's done, head back
to the save point.
This time take the door to the north. When the path splits, if you take the
left door, you'll reach an orb which'll restore your MP; when you've done that
(if you need to), follow the right path.
When you reenter the temple, what you need to do is take the middle passage and
follow it round, then exit to the left, whereupon Antoniana will rejoin you.
Head on in. You'll have to kill two Heat Gargs; that's no problem. The
problem is that Antoniana won't be helping you in your next battle, which
begins in a few seconds - against Nealertos.
This can be nasty if you're not careful. If your characters are weak, devote
one of them to healing, and keep them away from him to spread the damage a bit.
Nealertos is unpleasant, but not impossible; as usual he'll run out of MP
before too long.
(In theory, the Ashura is found on his body. In practice it isn't. I don't
know if there's any way to get it.)
Try to pick up the book, then talk to Antoniana and leave the temple; return
to the Guild for your reward.
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