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Скачать или смотреть Void Stranger Debug Mode - Unused Rooms

  • Lord Of The East
  • 2024-11-22
  • 197
Void Stranger Debug Mode - Unused Rooms
void strangervoid stranger debugvoid stranger debug modevoid stranger secretsvoid stranger secret roomsvoid stranger unused contentvoid stranger unused branesvoid stranger unused rooms
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Описание к видео Void Stranger Debug Mode - Unused Rooms

This one is a bit of a special cake to me. I warn you before trying any of this yourselves that some of these rooms are completely inaccessible without modifications to the game, and that was what was done. Do not try to replicate this as you see in the video, for it will not work. I will, however, try to break down the video as easily as possible for you to understand.

I have went to the DIS start in Debug mode to give myself the evolved staff for convenience, that part does not affect this in any way. However, Debug mode was required for me to skip two specific rooms which we will get to soon.

====[Video Breakdown Part 1]====
1. In order to access the pathway of unused rooms, a custom shortcut was added in place of the stairs in the first tree brane. In vanilla state of the game, it is not there.
2. The first two rooms you see have something to do with cutscene login. I can control where the square moves, though the movement is limited. F7 in Debug mode was required in order to skip ahead to the next working brane.
3. On the third unused brane, a shortcut was manually added to lead to the next brane in the list, as stairs did not exist. For the room after that one, some additional modifications were made to ensure proper movement.
4. Finally, eventually, you can peek at a room that features two well-detailed Lev(?) statues. If you can recognize these goobers, I believe pieces of them exist in game crash sprites. I find them quite cute, and they are the primary reason I even made this video!
5. Onward, we can see a dream sequence. Accepting the dream sends you to one of Gray's dreams, I think? Not accepting sends you to the next true brane in the list.
6. The next sequence can be accessed with Debug mode. The Womb Room was modified to let you move the stairs. Normally, the stairs seem to send you to the scepter room, but in reality the room itself leads in the list to unused rooms, and you can access them further via Debug forwards.
7. At minute 5, you can see the next and I believe last room with goobers in it! Isn't that amazing? This room was modified to allow for movement, as on its own, it features no tiles, making movement impossible, and as such, reaching the stairs, too, was impossible.
8. At minute 7 and 21 seconds into the video is the last room of this sequence. By this point, a custom redirection was made to send us to part 3.

====[Video Breakdown Part 2]====
9. This room, under some circumstances, may feature a Gor Cube. I am not actually sure if it does, but if you dig, it should be there.
10. The second room in this sequence is made to skip ahead to another two-room bit.
11. A custom shortcut was added to make it possible to reach the next room in the list.
12. This room, too, was modified to send you to...

====[Video Breakdown Final]====
13. This room is the last one in the sequence, and I believe the irony is that it might be the first one in the branes list out of all of these? I might be talking out my **** though. The room itself can be accessed via Debug as long as you move forward into the rooms accessible by completing Mural puzzles. (And, I believe, can also be accessed by going backwards from B000?)
My Finnish friend told me the most accurate translation to what the mural text says is "no f***in way this dude solved da poozle, what a nerd xD". I do not actually know if this is an unused room, or one with a specific puzzle that hasn't been figured out. But I included it anyway. From there on, it leads to the Y alphabet room in the regular set of the game.

I have to add that this video would not be possible without the effort of my best friend, so I thank him in advance for helping me with the discovery of some of these rooms (including the goobers), as well as the custom stairs and shortcuts here and there.

Is there something missing? Perchance. Will I bother to find it and post an updated version of this? Absolutely not. We hope this video will not be frowned upon for obvious reasons, considering it does not display any critical information or show anything major of the game to my knowledge.
Likewise, while I provided the original idea, I let my buddy Johann do the showcasing, since he is oh so addicted to this kind of stuff as well. Think of it for fun, and have a nice day. ~G.N.

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