UE4 Tutorial: Multiplayer Replication (Part 2)

Описание к видео UE4 Tutorial: Multiplayer Replication (Part 2)

Learn how to replicate actors and actor properties, as well as develop a simple but functional shooting mechanic for multiplayer games. Topics covered: Blueprint scripting, RPCs (Remote Procedure Calls).

NOTES:
- At 16:30 you should specify a source material in the 'Create Dynamic Material Instance' node, but for the sake of the example it doesn't matter if you use the node or not.
- A good workaround for the problem at 17:25 is to create a collision box around the target mesh and use an 'OnComponentOverlap' event to change the mesh color, instead of relying on physics calculations which will always be unreliable in multiplayer.

SUPPORT:
PayPal - https://www.paypal.me/JBunderscore
Gumroad - https://gumroad.com/jackmadethat
Patreon -   / underscoremedia  

CONTACT:
Discord -   / discord  
Twitch -   / bevd0g  
ArtStation - https://www.artstation.com/artbybeven
E-Mail - [email protected]

Комментарии

Информация по комментариям в разработке