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Скачать или смотреть NEW X-Men: Next Dimension PS2 Story % World Record Speedrun in

  • Sandalwoodgrips
  • 2022-10-25
  • 317
NEW X-Men: Next Dimension PS2 Story % World Record Speedrun in
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#xmen #speedrun #worldrecord

Ok now THIS is more like it!

Mystique and Nightcrawler feel like they're completely fleshed out at this point, with very little time to save barring some new discoveries. Hey, if more folks start running this game, who knows what else we could find!

The Danger Room is usually fairly tame and Forge's strats continue to pay dividends, but there's always a chance things go horribly wrong. You want standard Danger Room and the Coliseum. War Zone is an absolute nightmare of geometry and you need to reposition yourself exceptionally well to keep from losing time.

The Institute fights aren't hard as long as you're able to land a hit, but there's a chance that everyone (aside from Mystique) will make that exceedingly hard for you. Luckily, we have guaranteed CCR combos from round start that kill both Mystique AND Toad in the Hangar, and do severe damage to everyone else.

Forge fight vs. Sentinel is usually pretty easy given you block and punish and don't get countered or thrown often, but it's Havok that gives us a world of grief. If you're in Egypt and you're tossed into the Tomb, there's not much you can do but adapt. You want New York and you want to be able to hit your CCR combo into Level 3 for a fast kill. If you can't do that the run is basically dead in the water.

Magneto vs. Sentinel is much like Forge, block and punish, and Mystique is solved until we can find a faster strat that MAYBE involves pushing to the wall for a wall infinite? Right now we'll take the long Level 3 for its consistency.

Cyclops has guaranteed touch of deaths on every Sentinel in the Lava Pit but for whatever reason landing the full combo is a huge sticking point for me. We can save a ton of time just from landing the combo on each of Sentinels but... We're gonna practice.

As long as Bastion just gets hit, Wolverine can grind him up even without super meter, and as long as we can land our combos with Magneto, it's not too tough to take him out. I could likely optimize Magneto's stuff, but we shall see if that's worth digging into in the future.

Happy with this one gang, truly.

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