10. (Native 60 FPS GBA) Nature Games (Kat & Ana) - WarioWare, Inc.: Mega Microgames!

Описание к видео 10. (Native 60 FPS GBA) Nature Games (Kat & Ana) - WarioWare, Inc.: Mega Microgames!

These ninja-kids are always shuriken school!

Playlist:    • (Native 60 FPS GBA) WarioWare, Inc.: ...  
More 60 FPS GBA Videos: https://www.youtube.com/user/WhiteKha...

...I'm saying they skip school. They're shirking school. "Shuriken" school. (They're good girls besides!)


Hiya, folks! The videos in this GBA series are captured from an actual Nintendo DS system in a Pixel-Perfect resolution and at 60 frames per second for superior quality and motion! I'm using a video capture device that has been installed on my DS system to output the video to my computer/TV. I use the TV screen like a "Super GBA/DS" to play on the big screen, and also record at the same time! Enjoy!
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I used this level as my first test video here on YouTube for my new DS/GBA capture process! I've actually come a bit further since, getting YouTube to display the colors more correctly for one! It appears to be correct right off the bat in Internet Explorer, and stays wrongly extra saturated in Firefox (can't be helped, YouTube is... weird) and it seems to take Chrome anywhere from 5 minutes to half a day to decide that YouTube's "cooked" the video enough and become the right color. If all that sounds stupid, it is. Long story short is that YouTube doesn't really recognize colorspaces properly so you're just left hoping it'll work out. I've been able to nudge it in the right direction though. Also I determined that a component on my capture chain was actually REVERSING the audio. I fixed that a few videos back, but fortunately Wario Ware isn't so big on which direction sound is coming from. Basically, at this point, I'm all set! Workflow is in order - all is go!

Oh yeah, the level. Uh... This one features Nature Games! So lots of animals and such! We get to play an adventure where I'm the damsel-dude in distress: Unagi the great castle-owner person! Apparently some evil SkeleDemon wants to possess me probably because I have such a sweet castle. Also there's a couple kindergarten ninjas with a puppy out to save me: Kat & Ana! Ah? Ah? ("Katana", folks! Her weapon!)

Will they succeed!?!? Only way is if they proceed! Through the hundreds of empty rooms in my castle!
...I really need an interior decorator.
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Some additional notes for those technically inclined:

The DS essentially has a GBA built-in and plays it exactly the same as a GBA system would. I'm using a video capture device that has been installed on my DS system to output the video to my computer/TV. I use the TV screen like a "Super GBA/DS" to play on the big screen, and also record at the same time (in a lossless format)! The original resolution of a GBA game is 240 x 160, so one problem to overcome was how to "blow up" the image without hurting it... because Youtube requires videos to be in 1080p or 720p to played back at 60fps and the GBA IS 60fps capable!

Well, to maintain the pixel art that most GBA games use, we can use a very simple resizing algorithm, "nearest neighbor", that essentially multiplies the "pixels" in a proper ratio to keep everything looking the same... but bigger! This can only be done by integer values, whole numbers, not fractions. So, the video can be blown up EXACTLY 2 times, or 3 times, or 4 times, and so on! The GBA does not fit exactly into a 1080p (or 720p) space which is why you will see some black area, but this ensures the proper size is maintained and that Youtube will accept it. If you use a fractional resize value to make it exactly 1080 pixels tall, you will get some graphical anomalies like, an eye being larger than the other, or a line being longer than it was originally, text being misshapen, and so on. So no cheating! If you use a resize filter that softens the image a bit, you can resize to pretty much any size you want, but this hurts old-school pixel art! (It looks blurry!) Conversely, using the "Nearest Neigbor" algorithm on NON-Pixelated material will make that look worse, too! There's no one-size fits all!

The GBA is natively progressive so there's no need to deinterlace, kinda like modern HD consoles! Neat!

Enjoy the crystal-clarity!

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