Making Mario 64's Painting Effect in Shader Graph and URP

Описание к видео Making Mario 64's Painting Effect in Shader Graph and URP

When developers got hold of 3D-capable hardware for the first time, they added effects to their games that had never been seen before. In this tutorial, learn how to make one of those early effects - the ripple effect when Mario jumps into a painting in Super Mario 64!
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👇 Download the project on GitHub: https://github.com/daniel-ilett/sm64-...
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✨ Water texture: https://freestocktextures.com/texture...
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🎮 This project uses Unity 2020.3.2f1 and URP 10.4.0, but it should work with other versions.
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📚 Get a copy of my shader book here: http://www.dpbolvw.net/click-10074214...
✨ Grab Snapshot Shaders Pro here: https://assetstore.unity.com/packages...
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💬 Join the Discord:   / discord  
💖 Support me on Patreon: https://www.patreon.com/danielilett?f...
☕ Or throw me a one-off coffee on Ko-fi: https://ko-fi.com/danielilett

#mario #unity #shaders

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