You Can't Prevent "Savescumming" in Stealth Games, and Nor Should You

Описание к видео You Can't Prevent "Savescumming" in Stealth Games, and Nor Should You

Game developers don't like it when players "savescum" in their games. But can they truly prevent it? And is it even worth it?


0:00 - Introduction
0:34 - What Is Ghosting?
2:02 - Why Developers May Want to Restrict Quicksaving
2:52 - My First Experience with Gloomwood
5:18 - Unintended Consequences of Save Restrictions
6:57 - Possible Middle Ground
7:55 - Conclusion


Enjoy! :)

Комментарии

Информация по комментариям в разработке