Making Music for My Indie Game | Project Feline Devlog #34

Описание к видео Making Music for My Indie Game | Project Feline Devlog #34

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➤ Patreon:   / raymondcripps  
➤ Twitch:   / raymondcripps  
➤ Subreddit:   / projectfeline  
➤ Twitter:   / project_feline  
➤ Instagram:   / project_feline  
➤ Facebook:   / projectfelineofficial  

Want to know how video game soundtracks are made? I grew up listening to the OSTs of Sonic the Hedgehog (notably Sonic Riders), Jet Set Radio and Ratchet & Clank. Composers like Hideki Naganuma, Tomoya Ohtani and David Bergeaud use a technique called "sampling" to build some of gaming's most memorable songs. I've adopted the same approach, and in this devlog we'll delve into one of the songs I made for Project Feline and break it down layer-by-layer in Logic Pro. Listen to the demo on SoundCloud:   / raymondcripps  .

Chapters:
0:00 Introduction
1:24 Conception & Genre
2:13 Track Groups Overview
2:55 Chords
5:09 Drums
10:23 Drum Sidechaining
11:45 Effects & Vocals
14:01 Melody
17:18 Pads
19:05 Rhythm & Arpeggiators
21:08 Bass
22:51 Final Mixdown
24:30 Conclusion

Devlog series playlist:    • Project Feline Devlog  

Follow Gabi
➤ TikTok:   / gabifeline  
➤ Twitter:   / gabithefeline  
➤ Instagram:   / gabithefeline  

I'm Raymond Cripps, an indie game developer using Unreal Engine to make my first commercial game. Project Feline is an anime-inspired parkour adventure where players run on walls, grind on rails and use Gabi's momentum-based movement to traverse complex environments. This devlog series documents my journey towards creating my dream game from start to finish!

➤ Website: https://raymondcripps.com
➤ TikTok:   / raymondcripps  
➤ Twitter:   / raymondafcripps  
➤ Instagram:   / raymondafcripps  
➤ Facebook:   / raymondafcripps  


PC Specs

Operating System: Windows 10 (64-bit)
Processor: Core i7-7700K @ 4.20 GHz
Graphics: GeForce RTX 2070 8 GB VRAM
Memory: 32 GB


Equipment

Monitor: LG UltraGear 27GL850-B with WALI Desk Mount GSM002 and BenQ ScreenBar
Headphones: Beyerdynamic DT 770 Pro
Keyboard: ROYAL KLUDGE RK84 - Black Brown Switch
Mouse & Mouse Pad: Logitech G900 with Zambumon Deskpad
Controller: Xbox Wireless Controller
Graphics Tablet: Wacom Intuos Pro Small
Microphone: Blue Yeti with Blue Radius Shock Mount & Blue Compass Boom Arm
Camera: Logitech C922
Power Supply: CyberPower CP1300EPFCLCD
External Storage: Western Digital My Book 4 TB


Attributions

Anenon – Embers and Ashes, licensed under CC BY 3.0: https://creativecommons.org/licenses/...
BANNY – Fan artwork
Broke For Free – At The Count, licensed under CC BY 3.0: https://creativecommons.org/licenses/...
Broke For Free – High School Snaps, licensed under CC BY 3.0: https://creativecommons.org/licenses/...
Konami Digital Entertainment – Elebits
Naoyuki Sato & Michiru Yamane – Multiplayer Mode
Naoyuki Sato & Michiru Yamane – Passing the Night (Story Mode Menu)


Watch my other videos!

Raymond Cripps – "Your Game Is Too Short"
   • "Your Game Is Too Short" | Project Fe...  
Raymond Cripps – Adding a Grind Mechanic to My Indie Game!
   • Adding a Grind Mechanic to My Indie G...  
Raymond Cripps – "Is It Good Enough?" - Surviving 3 Years of Solo Game Development
   • "Is It Good Enough?" - Surviving 3 Ye...  
Raymond Cripps – Creating a 3D Anime Character in Blender (Part 1)
   • Creating a 3D Anime Character in Blen...  
Raymond Cripps – Modeling a 3D Anime Character in Blender (Part 2)
   • Modeling a 3D Anime Character in Blen...  
Raymond Cripps – Texturing a 3D Anime Character in Blender (Part 3)
   • Texturing a 3D Anime Character in Ble...  
Raymond Cripps – Creating an Anime Cel Shader in Blender (Part 4)
   • Creating an Anime Cel Shader in Blend...  
Raymond Cripps – The Weirdest Technique for Anime Cel Shading in Blender (Part 5)
   • The Weirdest Technique for Anime Cel ...  
Raymond Cripps – Rigging My Anime Character With Blender & Rigify (Part 6)
   • Rigging My Anime Character With Blend...  
Raymond Cripps – Making 3D Look Like Anime: 2 Weeks of Animation (Part 7)
   • Making 3D Look Like Anime: 2 Weeks of...  
Raymond Cripps – Porting My Anime Character From Blender to Unreal Engine (Part 8)
   • Porting My Anime Character From BLEND...  

#indiegame #gamedev #devlog

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