The Ascension Group CIA Sabotage|Baikonur Cosmodrome 1963|Call of Duty Black Ops|8K

Описание к видео The Ascension Group CIA Sabotage|Baikonur Cosmodrome 1963|Call of Duty Black Ops|8K

The player starts out as Alex Mason with a MP5K with Extended Mags and a Red Dot Sight, along with a Python with Speed Reloader. Mason then follows Woods through a scrapyard littered with husks of rocket sections. After witnessing Weaver getting stabbed in his left eye by Lev Kravchenko, the player follows Woods to the pipeline down below. A helicopter will fly overhead, and you will need to crouch down out of sight by the pipeline. After the helicopter flies away, follow Woods around the pipeline and sneak up on two Russians to steal their uniforms. To perform this task, the player will be armed with the unique karambit knife and will ram it into one of the Russian's head, the other being handled by Woods. After hiding the bodies, the player and Woods take the Russians' uniform and equipment to disguise themselves. The player will receive the enemy's AK-47 with ACOG and proceed with the mission. After walking a short distance, Mason witnesses Bowman and Brooks killing other two Spetznaz soldiers, where upon Mason joins up with them and continue towards the launch site.

The first stop is the communications building. Once Bowman and Brooks have dealt with the two guards at the door, the player must fight their way up this three-story building to the roof. After disposing of the three guards on the roof, Woods will introduce Mason to the Crossbow with explosive bolts and use that to clear out the guards outside the bunker where Weaver was kept. Once the guards were dealt with, aim and fire the crossbow at the bunker's window to launch a zipline, which they'll use to make a smash-in to rescue Weaver.

After a cutscene, Mason now proceeds on-foot to the auxiliary control bunker to stop the launch, with a countdown of less than five minutes underway. The player must fight their way to the bunker, and when they arrive, Woods will instruct them to plant a C-4 charge on the wall to make a breach-in. Notice there's another collectible intel at the far left corner of the bunker. After Weaver failed to cancel the launch and the rocket is lifting off, Woods will tell Mason to pick up the Valkyrie rocket launcher outside to shoot the rocket down. Launch it and steer the rocket to hit home.

Now the team proceeds into the underground facility. There's a command center on the player's right, right after the player past through the computer room, with the third and final intel collectible for this level. Note that after the computer room, enemy waves are non-stop, but thin out considerably after the first wave, making a steady advance is highly advisable.

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