MaGMML3 - Checkmate Tokens 0 Extra Jumps

Описание к видео MaGMML3 - Checkmate Tokens 0 Extra Jumps

The Tokens in this stage are all fairly straightforward. Token 1 is practically a gimme. It's just out in the open, guarded by one of those platform guys. Very simple Electro Cabling after killing the platform guy will get you it. Token 2 is probably the most involved one in the stage. Getting there is the hard part. You need to get below where I go in the regular run. You do this the same way by doing some Electro Cables after getting to the conveyor belt above it. Or you could do it the awesome way by riding Rush Bike off a cliff, into a wall and using Track Shoes to get up. From there, getting the Token is easy. For Token 3, enter the room and use Tornado Blow to kill the guys on top of the platform enemies. Positioning yourself on the ladder is easier when those guys are gone. Next, you need to position Magnet Beam very carefully, get slightly above the Magnet Beam, and then get off the ladder and land on it. The ceiling makes this part hard, but it is doable.

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