GBO2 Ex-S Gundam: An overwhelming arsenal!

Описание к видео GBO2 Ex-S Gundam: An overwhelming arsenal!

This video is a recent custom match I had with the LV1 Ex-S Gundam on Gundam Battle Operation 2. It is a 650 cost shooting focused general with a vast armament that lets it practically fire constantly. It has some pretty big flaws though with a huge frame, no instant stagger resist, no instant stun without charging or stopping to fire and mediocre MA break ability. It is pretty helpless up close but has the tools to avoid being caught if you play it correctly. I think this video is a good showcase of how to effectively use its large amount of weapons and also how to avoid being caught by melee suits. I hope that you enjoy it!

The primary weapon of the Ex-S Gundam is a beam smart gun with 700x4 (3800) power, 20%x4 (100%) heat, 1.5 seconds cooldown, 18 seconds overheat time, 0.77 seconds swap time, 400m (550m) range, 3 seconds focus time and 20%x4 (60% stagger value. Its damage is high on both charged and uncharged shots but its hard to stagger with uncharged alone. Charged shot fires a piercing stagger beam that can easily combo into your other weapons.
Its primary weapon is a beam saber with 2500 power, 2.5 seconds cooldown, 0.77 seconds swap time and standard melee modifiers. Its pretty hard to use this aggressively since your stuns either need charged or to stop to fire. It has a good moveset though for when you need to use it for self defence.
Its first sub weapon is head vulcans with 100 power, 60 ammo, 450 RPM, 10 seconds reload, 0.5 seconds swap, 150m range, 750 DPS and 3% stagger value. These won't really stagger on their own and have low range. They are fine for finishing off enemies though if everything else is reloading.
Its second sub weapon is shoulder beam cannons with 1300x2 power, 90% heat, 5 seconds cooldown, 20 seconds overheat, 0.77 seconds swap time, 400m range and 10%x2 stagger value. These have high heat and stop to fire but instant stagger. They are effective for comboing from a charged smart gun shot and then continuing the combo with other weapons.
Its third sub weapon is thigh beam cannons with 650x2 power, 50% heat, 15 seconds overheat, 0.77 seconds swap, 350m range and 18%x2 stagger value. These can stagger enemies without damage control or LV2/3 MA in three shots but are most effective for comboing from a stun for damage dumping.
Its fourth sub weapon is a head incom with 1500x3 power, 50%x3 heat, 20 seconds overheat, 0.77 seconds swap, 300m range and 10%x3 stagger value. These lock on and fire at the enemy. They have low stagger value but really good power.
Its fifth sub weapon is a reflector incom with 2000 power, 100% heat, 22 seconds overheat, 0.77 seconds swap time, 350m range and 10% stagger value. This locks on like the head incom but instead fires a reflecting beam shot that can shoot around corners, walls or other obstacles. It is an instant stagger shot that can technically hit up to three times if fired at point blank range.
Its first sub weapon in transformation mode is a beam smart gun with 450x4 (3800) power, 15%x4 (100%) heat, 1.3 seconds cooldown, 22 seconds overheat, 1 seconds swap, 500m (550m) range, 1 second focus time and 25%x4 (65%) stagger value. Uncharged shot is low power but can stagger in one burst. The charged shot pierces and instant staggers though with the same damage as the MS mode version.
Its second sub weapon in transformation mode are shoulder beam cannons with 1000x2 power, 100% heat, 22 seconds overheat, 0.77 seconds swap time, 450m range and 25%x2 stagger value. These don't instant stagger and instantly overheat but can break MA in combination with a charged shot from the transformed smart gun.

Its got great weapons but the skills are where it is let down. It has high 19500 HP and 34 in both ranged resistances but only 10 melee resist. This is pretty bad when you consider that it also has no MA and a huge size which makes it easy to bully by MS such as Rebawoo. Its skills are all fairly standard other than LV1 Chest i-Field which reduces damage by 50% and downgrades stagger by one stage when shot by beams in the chest area. Its other notable skill is the ALICE ability boost (activates at 30% HP) which grants +15 walking, +15 boosting speed, -50% thruster usage, +15 turning and LV2 Emergency Evasion. This doesn't offer stun immunity at the point of activation but makes avoiding shots and abusing cover easier.

Overall I think that Ex-S is strong in some aspects but pretty flawed. The shooting is great but its very easy to be bullied, especially by transforming suits with melee capability which can chase you down. For a similar style of play I would recommend the ZZ Gundam instead. Its shooting isn't quite as damaging but its much more balanced in other areas. Thanks for watching and I hope that you enjoyed it!


Music used:
Gundam Sentinel, Superior Attack
Dynasty Warriors Gundam 2, A Good Thing is Possible

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