Red Lantern Hal Jordan used to be one of the most devastating characters in the game upon his release in the 2.6 update, especially while on the offense. While having a tied second-highest health base stat with Darkseid/Apokolips, Wonder Woman/Dawn of Justice, and 3 others, and now has been surpassed by Superman/Injustice 2 (1300, 1500). With his automatically refilling 3 bars of power he can take out entire teams in Online Battle if used right, even if it is far trickier after his major nerf.
Health cost
Red Lantern Hal Jordan's specials and Super move will cost a percentage of his maximum health to use - 15% for special 1, 20% for special 2, and 35% for Super Move. This will increase accordingly if he has any max health boosts either from Gear or his teammates. If he does not have the health required to use a special or super and tries to use them, he will immediately be knocked out and the special or super will not be performed. While the s2 costs 20% health, it is sometimes possible (depends on your stats) to survive at extremely low health after using it 5 times due to rounding. Previously, Invulnerability such as one from Green Lantern/John Stewart's passive will prevent his self-damage, allowing him to use at least one more special attack before it expires. This is no longer the case as his self-damage will now ignore Invulnerability and therefore knock him out regardless. The Astro-Harness's Power Shield can activate on self-knockout.
Bleeding effects on him will increase his self-damage by 20% per stack of bleed.
His self-damage will be counted as his damage dealt in the after battle screen.
Power
Red Lantern Hal Jordan always starts battles with maximum Power, allowing him to use any Special Attack or Super Move as long as he has them unlocked (refer to the Level page for more information). After any special or super, his power would be completely depleted, and will rapidly recharge to full (takes about 5 seconds to fully recover).
He is immune to Power Drain. Previously he was affected by Aquaman/Regime and Raven/Rebirth's passives, but after an update he is impervious to those as well.
Good With
Any character offering global damage boosts: as Red Lantern Hal Jordan's strength comes from repeated usages of special or supers, rather than high damage boosts, it makes other sources of damage amplification scale well.
The same general rule above, also any characters and/or gears that can help to increase his Health, namely Lex Luthor/Krypto, Lex Luthor/Insurgency and gears such as the full Fourth World Set.
Good Against
Killer Frost: Both of their passives reduce the opponents' ability to generate power, but since Red Lantern starts battle with full power, he is less affected than most. Killer Frost/Regime's 90% health reduction also has no effect as he cannot be healed anyway.
Most Power Drain characters, such as Nightwing and Lex Luthor, since Red Lantern is immune to most forms of power drain, including even from Ra's Al Ghul's Scimitar. However, Aquaman/Regime's passive will drain all his power.
Raven/Regime: Her passive is ineffective due to Hal's passive.
Abilities
Red Lantern Rage: Special Attacks and Supermove use HEALTH instead of POWER. Red Lantern Hal CANNOT be healed.
Gold
950/1,400
Promotion Cost; 325,000
Challenge Mode, Challenge Booster Pack, Red Lantern Challenge Pack, Apokolips Darkseid Challenge Pack, Rebirth Jessica Cruz Challenge Pack
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