The Complete Beginners Guide to Playdate Game Development

Описание к видео The Complete Beginners Guide to Playdate Game Development

In this video, I'll show you how to start making games for the Playdate using the Lua programming language and the Playdate SDK. We'll go over how to set up your development environment for Windows, Mac, or Linux. Then, we'll be making a simple game together. Lastly, I'll be going over some resources to look at so you can continue your Playdate game development journey.

This video is not about the web-based game editor, Pulp. To find tutorials on Pulp, you can check out this playlist here:    • Learn to Make Playdate Games with Pulp!  

Setup Links:
Template Github Repo: https://github.com/SquidGodDev/playda...
VSCode: https://code.visualstudio.com/Download
Playdate SDK: https://play.date/dev/

Example Game Links:
Example Game Github Repo: https://github.com/SquidGodDev/playda...
Playdate SDK Documentation: https://sdk.play.date/
Diffchecker: https://www.diffchecker.com/

Resource Links:
Playdate Dev Site: https://play.date/dev/
Playdate Tutorials Playlist:    • Playdate SDK Development Tutorials!  
Lua for Beginners Video:    • Learn to Code in Lua for Playdate Gam...  
Lua for Beginners Book: https://squidgod.itch.io/lua-for-game...
Game Sourcecode List: https://github.com/SquidGodDev?tab=re...

Community Links:
My Discord:   / discord  
Playdate Squad Discord:   / discord  
Subreddit:   / playdateconsole  

My Patreon:   / squidgoddev  

Timestamps:
0:00 Intro
1:15 Installation
2:47 Mac SDK Installation
3:08 Windows SDK Installation
4:09 Linux SDK Installation
5:24 Template Setup
9:14 Making a Game: Introduction
10:52 Game Art
12:34 Step 1: Drawing the Player
17:25 Step 2: Controlling the Player
20:02 Step 3: Using Sprites
22:50 Step 4: Adding Game State
25:14 Step 5: Adding an Obstacle
26:55 Step 6: Handling Obstacle Collisions
28:16 Step 7: Keeping Track of Score
29:29 Step 8: Ramping Obstacle Speed
29:59 Debugging
31:49 Sharing Your Game
34:33 Starting a New Project
35:11 Resources
38:10 Publishing Your Game

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