Thinking about FallOut; Why isn't it More Influential

Описание к видео Thinking about FallOut; Why isn't it More Influential

Thanks for reading this. FallOut 1 is a treasure of sorts but it's a very flawed game. Be wary of this when going in. My video too is very flawed. It was only after editing about a quarter of it in the final stages that my software stopped fighting me, and that I learned what to do to have decent mic quality, maybe, so expect FallOut 2 to be better. Some things I want to hammer home:
1) A lot of skills and abilities are useless or at least not very helpful. It's easy to throw away progression points into things that don't help, and there's a threshold for how many you can throw away before the game starts really punishing you. That's why I gave up on Pauly really. That and the build was too experimental.
2) FallOut wasn't built in a day, it was delayed many times and the creators still want to change most of it. If it seems like at times the game is at war with it self or some obvious feature isn't there, it was pushed out the door a little earlier than wanted but a lot later than the original release date. Development H E Double Hockey Sticks of a sort. Source: Tim Cain and Leonard Boyarsky play for charity, linked below.
3) Choice is an illusion. It's good for the time, revolutionary even, but it's different compared to modern rpg problem/solution. You find different solutions, not different problems to solve except between Killian and Gizmo, and the Police and Decker, but most issues have multiple solutions but not a choice.
4) Too much stuff relies on lockpicking and it's sorta amazing that there isn't a DAO style mod that lets you use strength to pry things open.

Sources and bonus material:

Warlockracy
Fallout 1: Real Theory Hours
   • Fallout 1: Real Theory Hours  

Tim Cain
FallOut Timeline
   • Fallout Development Timeline  

Fallout with Tim Cain and Leonard Boyarsky (Obsidian's Livestream)
   • Fallout with Tim Cain and Leonard Boy...  

Recipes Sourced from the FallOut 1 Manual Appendix
Desert Salad
1 lb ground meat
1/2 head lettuce
3 oz beans
6 oz of sliced olives
4 oz cheddar cheese
6 oz tortilla chips
1 tomato
Some Catalina dressing
Brown the meat, drain.
In large bowl, mix lettuce, beans, and olives. Crush chips and add. Cut tomato into
small chunks and add to bowl. Shred cheese and add. Slice avocado and add. Add
meat. Toss with dressing. Serve.

Mushroom Clouds
Pre heat over to 200 degrees Fahrenheit
3-4 egg whites
1/4th tsp cream of tartar
1 cup superfine (This determines the texture of the peaks and the end product)
8 oz dark chocolate
Cocoa powder on hand
Beat the eggs and tartar with an electric mixer
until soft peaks form. Add the sugar a little at a time
while continuing to beat, until all the sugar is in and
the mixture is glossy and stiff.
Using a piping bag with a no. 8 tip, pipe out an
equal number of caps and stems onto an ungreased
non-stick cookie sheet. The caps should be about the
diameter of a quarter, and the stems should be about
an inch high and the diameter of a soda straw.
Sprinkle cocoa over the caps and stems, and then
blow on them to spread out the cocoa more evenly. You
may want to do this outside, as cocoa goes everywhere.
Bake for 2 hours at 200 degrees.
Carefully remove the caps and stems from the
cookie sheet. With a dull knife, snip the top of each
stem so it has a flat top surface.
Melt the chocolate (in a double boiler or
microwave). Spread the chocolate on the base of each cap with a butter knife or spatula, and use it to glue a stem in place. Put the assembled mushrooms in the refrigerator for 20 minutes to harden the chocolate, then put them in an airtight container

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