The Isofarian Guard | How To Play | Chapter 2 | Finale *Spoilers*

Описание к видео The Isofarian Guard | How To Play | Chapter 2 | Finale *Spoilers*

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Rollers! Join me as we conclude the Showcase within Chapter 2 of the Isofarian Guard created by Eric Bittermann, Sean Craten, David Yanchick with art by Muhamad Faizal Fikri, Tibor Özvegy and published by Sky Kingdom Games! In this video I'll show you events, exploration and a boss battle from Chapter 2. As always, I hope this helps you make an informed decision on the reprint and/or help you get rolling faster. Thanks for watching! 😉

The Isofarian Guard (Live on GameFound): https://bit.ly/theisofarianguard
RulePop Campaign Tracker: https://isofarian-guard.rulepop.com/#...
FYI: Enemies can heal above their HP limit!

🍿 Intro 0:00
🎥 Video Overview 1:23
🎲 Chapter 2 Narrative & Gameplay 3:08
📖 Boss Battle Narrative (Forteller) 14:51
⚔️ Boss Battle 21:33
👏 Conclusion 1:00:27

"The Isofarian Guard is a solo/co-op narrative driven adventure board game for 1-2 players.

Welcome to Isofar, a wild land severe in its beauty. The Isofarian people take great pride in their ability to flourish among the hostile wildlife and cruel elements of their mountainous home. As a member of the Isofarian guard, life is never dull. You try to keep the peace among your fellow Isofarians (a never-ending job), as well as deal with constant threats from the aggressive Falmund Empire to the south.

But now, the old patterns are shifting. New forces are at work that will challenge the very underpinnings of reality. You will guide eight different Isofarian Guards throughout 5 interweaving campaigns as they deal with a power that threatens not only Isofar, but the entire world.

In The Isofarian Guard, you will travel throughout the cities and wildernesses of Isofar on a beautifully illustrated world map, fight off enemies using a unique and highly customizable battle system, and use your wits to talk your way out of sticky situations. As you forge important alliances, opportunities will arise for you to craft stronger gear, gain new powers, and step into the destiny you were called to."

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Created By: Adam Smith
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