Atari VCS/2600 Donkey Kong (Coleco) tricks and glitches

Описание к видео Atari VCS/2600 Donkey Kong (Coleco) tricks and glitches

Fireballs can be somewhat "controlled" or influenced as to which direction they move (and on higher levels, whether or not they move or remain in place). This is done by pushing either UP or DOWN while standing on a platform.

BUG: At certain points in the game, fireballs will "shake" or become very aggressive (such as when you reach 80k). 2 of the fireballs (the ones the platforms above and below the hammer one) will be much more aggressive than the others. The reason is the game wasn't designed to be played past 100k because the table that determines the behavior of the barrels and fireballs only has room for 10 values, and the last 2 values in the table are "FF" (the highest hexidecimal value possible). This shows the programmer tried to make it as hard as possible for the player once they reached 80k b/c there wasn't room left for any more if they reached 100k. The values used from 100k and on are bits of actual code from other parts of the program (outside the table).

See the Atari Compendium website for more information:

http://www.ataricompendium.com/game_l...

The arcade game was designed by the same company that programmed Donkey Kong and Zaxxon - Ikegami Co. Ltd (also known as Ikegami Tsushinki).

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