Mega Man Zero 3【Perfect Run】Final Stage (Boss Rush & Omega)

Описание к видео Mega Man Zero 3【Perfect Run】Final Stage (Boss Rush & Omega)

Mega Man Zero 3 (GBA), Perfect Run/No Damage speedrun of the Final Stage (Boss Rush and Omega) (100 Pts.), played on a NG+ save file. This no damage run's purpose is to show off more of Zero's potential via the EX Skills over charge attack spam. As such, charged attacks (excluding Recoil Rod, since there's universal utility with it and it's damage sucks) will not be used after the intro stage. You can see the entire run by viewing the playlist at the end of the video or at the bottom of this description.

Final Stage (Omega) Strategy:

Yeeeeeeeeah, boi. Here's the finale to this perfect run, friends. Let me tell you, this was much harder to execute than it looks, mainly because of that classic "gauntlet" the final stages of these games put you through. Of course, each individual boss aren't really too much of a threat, but when you're fighting them all one after another, that will place a toll on you. But I do like that Zero 3 continues the split in boss rushing with stage traversal in-between--it's what I call "breaks". Still, let's get down to breaking down Omega himself (as the video's too long as is to do it a Breakdown segment in it).

Golden Omega: Literally just normal Omega, but can use his sword (finally). Next.

Fusion Omega: This one's a bit tricky, actually (and where that 5 came from in the boss ranking). Even with the RNG reset, he will break out his loop to do different crap whenever he feels like it. This form of Omega is somewhat unpredictable because of it. But most of his moves give ample time to react to and dodge... except for the trio of ray beams. Where you see red-orange-ish shine going off near, in front or behind his head are indicators where the rays will strike the platform. BUT it shines so fast that it barely gives you enough time to react to it. Most of my failed takes on Omega was because of Fusion Omega and getting caught off guard by the sudden rays. The strategy I recommend is to stay on the far right of the platform after you get in some combo damage (which is also very limited without charge attacks, considering I can't use them in this run). By maintaining healthy distance, you'll know when to jump over the cannon blasts and the rays of doom when they come out suddenly.

Omega Zero: I may have creamed him, but this messiah can be a biiiiit scary if you don't know how to fight him. First, let me go over his little exploit. If you're in close range of him (like, if he's breathing on you, lol), he will attempt to triple slash you. He does this all the time (with a certain internal cooldown before he can do it again), and it's a fault of the AI. So, when you know the triple is coming, a good dash away and back in will make him super vulnerable to maximum damage (though I avoided using SaberSmash in the GaleAttack into SplitHeavens combo simply to let him live a little longer. You can literally two cycle him like that, lol. Other than that, Omega Zero is a boss that behaves based on how close or far away you are from him, so even with the reset RNG, don't count on him to be consistent.

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