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Скачать или смотреть [JP] DFFOO: This is Thancred (Aranea IW Shinryu)

  • Alphinaud Leveilleur
  • 2022-03-18
  • 1795
[JP] DFFOO: This is Thancred (Aranea IW Shinryu)
JpDffooDissidiaFinalFantasyOperaOmniaAraneaIntertwinedIntersectingWillWillsShinryuThancredLunafreyaIroha
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Описание к видео [JP] DFFOO: This is Thancred (Aranea IW Shinryu)

Thancred got a rework, and it’s mainly just more dumps that he desperately needed.

His base EX skill no longer consumes his Ninki stacks (+ version still does), making it perfectly fine to press it.

His Brv++ (Ninki) now only consumes 2 stacks upon use. This means that Thancred can now turn hog enough on his own to get a free Trick Attack proc if he is at 5 stacks. You will still need to be at 3 stacks to use the Brv+ however.

Trick Attack debuff is improved, granting 30% HP Dmg Up as opposed to 20%. Nothing else was added.

He now has the General Leo LD effect (20%) across all of his attacks, making him deal additional damage.

My thoughts: Thancred feels a lot less clunky to use and it feels nice to be able to use his EX without him suffering from it. Brv++ (Ninki) consuming 2 stacks instead was a very nice change.

However his damage is more spread across taking multiple consecutive turns. This makes him very inconvenient for Force Time as that promotes more dumps in a single action as opposed to multiple turns. This is a massive downside imo and this will just encourage swapping Thancred out for a friend support just before using a Force Ability.

Overall, he feels better to use, but his consecutive turns gimmick is a huge negative when considering force time.

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These bosses don’t do anything lmao

There are no threshold mechanics throughout the fight.

When their force gauge reaches 30% and 60%, they will gain a red aura. This aura will make you hit 1s and reduce your HP Dmg to 0. Inflict a critical hit in order to cancel this aura.

If their 30% red aura is still active by the time their gauge reaches 60%, then they’ll fully heal. However this shouldn’t be a problem to deal with at all.

They’ll inflict a ST framed debuff on whoever they attack. This will make them do HP Poison damage on that party member when that member is attacked. Still nothing dangerous.

Their Force Ability is just an AoE brv attack. Don’t get broken by this or else your party will get dispelled.

Their Force Time will make them take 0 HP Dmg while it’s active.

Use a ranged Force Ability that inflicts debuffs in order to cancel their Force Time.

To sum it up, it’s a straightforward fight.

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Soundtracks used (I don’t own these songs):
-FFXIV Shadowbringers: “Dangerous Words”
-FFXIV Shadowbringers: “High Treason”
-Yakuza 5: “The Battle for the Dream”

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