The Entire Mega Man 7 Soundtrack in 8-Bit (VRC6)

Описание к видео The Entire Mega Man 7 Soundtrack in 8-Bit (VRC6)

Tracks:
Opening Part 1: 0:00
Opening Part 2: 1:23
Title Screen: 1:56
Ruined Highway: 2:10
Bass & Treble: 3:58
Password: 5:24
Stage Select: 5:55
Stage Selected: 6:38
Freeze Man: 6:46
Junk Man: 9:05
Burst Man: 11:07
Cloud Man: 12:48
Robot Museum: 14:39
Slash Man: 16:18
Shade Man: 17:56
Spring Man: 19:45
Turbo Man: 21:37
Boss Battle: 23:00
Stage Clear: 24:41
Weapon Get: 24:46
Light Lab: 25:19
Shop: 25:57
Remains of the Lab: 26:30
Wily Castle: 28:00
Wily Castle 1: 28:11
Wily Castle 2: 30:47
Wily Castle 3: 33:28
Wily Castle 4: 35:28
Wily Boss Battle: 36:40
Final Boss Battle: 37:45
Game Clear: 38:50
Staff Roll: 38:55

The original songs were composed by Toshihiko Horiyama, Yuko Takehara, Makoto Tomozawa.

Art was heavily based on the work of Keiji Inafune, Hayato Kaji, Toshifumi Onishi, Kazunori Tazaki, Tatsuya Yoshikawa.

There is an easter egg hidden throughout the video. If you're familiar with a particular musical easter egg from the original game, I've included a counterpart to it.

NSF File: https://drive.google.com/file/d/1dYIk...

Feel free to use this in your own stuff if you want, just make sure to credit me. Be sure to show me as well. I'd be interested to see what could come out of it.



Rant time. I have too much to say after spending so long on this project. Read this if you're interested, otherwise, enjoy the video!

After 5 years of on-and-off work, it's finally done! Here is the entire Mega Man 7 soundtrack remade in 8-bit. Obviously, I didn't work constantly for 5 years. I'd work on it for a few days nonstop once every few months. The audio was actually finished at around the beginning of last year, I just procrastinated really badly with getting the visuals done.

Pretty much all assets used in this video were created by me. The music was made in FamiTracker, the art was drawn with MS Paint and Krita (I can't take that much credit, though, since it is substantially copied from the original game and official artworks), the scrolling text animations were programmatically generated by me with a crude C# command line program and the gameplay at the end was made in Unity. It was a hell of a lot of work, but I got to put basically all my major skills into action.

I know the colours for the artworks don't follow proper NES colour limitations, but I wanted to be a little looser with the restrictions, which is also why I chose to use VRC6 instead of just plain 2A03 for the audio (also, I just like having more channels to work with). The Rockman 7 FC guys already did a fantastic job with accuracy to NES limitations, so I needed to do something else.

The first song I made was Slash Man's theme back in 2017. I wasn't planning to do the entire OST at the time. I decided to go for it after finishing Burst Man and Junk Man's songs.

The hardest song to figure out was probably Wily Castle 1. A lot of the notes have very strange timings and the different audio tracks don't always line up properly. That took me a few days of tinkering. I believe it should be perfect now.

I'm not too happy with how Spring Man's theme turned out because it sounds a bit high-pitched and whiny, but that really is how the original was. Can't really think of how to round out the sound without changing the pitch entirely. But yeah, if I continued to make adjustments every time I was slightly unhappy, I actually wouldn't finish.

My favourite song out of all of these would probably have to be Junk Man's. I think it works well in 8-bit and I enjoy the original composition.

Thank you for reading and watching.

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