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Tactics for running 7 customers through Factions. There was some timeloss from cinematics as well as silly mistakes in Pongmei Valley and Imperial Sanctum. 46:xx is definitely possible without tryhard strats. Sub-50 is definitely possible with only 3 consets, 1 seal, 2 guards, 6 cupcakes, 4 apples/war supplies/corn/egg/pie, a Legionnaire or mysterious stone, alcohol, and DP remover.
0:03 Bukdek Byway to The Marketplace
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Welcome to Cantha spawns Cynn.
1:12 The Marketplace to Senji's Corner
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Xaquang Skyway can be run without any consumables. But I recommend using DP remover and 1 alcohol. Save Mystic Regeneration until right before you aggro the first group. Save the Legionnaire until you get bodyblocked - then you can pop and and EE to it. If you want to be really safe, wait for the first vermin group to patrol away.
4:15 Senji's Corner to Maatu Keep
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If you want to be safer, use IAU instead of Viper's Defense.
In Shenzun Tunnels you don't need to use a seal. It only saves a few seconds.
7:01 Maatu Keep to Boreas Seabed
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One of the biggest mistakes in the run here. Obviously, use AotL before you sacc yourself.
9:56 Boreas Seabed
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Skalefin soup is not required. If needed, you can always pause before the last group and wait for your health to regen. If you want to be super safe, you can even take Mystic Regeneration instead of Sand Shards.
Guards aren't required but they dramatically speed up the boss.
13:51 Zos Shivros Channel to Breaker Hollow
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You don't need to seal. It only saves a few seconds.
In Mount Qinkai, you can pop 1 alcohol at the start. Then there's no chance of getting knocked down by the Oni popups.
15:30 Breaker Hollow to Cavalon
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You can take Wastrel's Collapse instead of Shadow Form, and EE instead of Viper's Defense. You don't need to seal. It only saves a few seconds.
16:44 Cavalon to Gyala Hatchery
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I saved the wrong bar - do not use the bar in the video. Pop 1 alcohol before your second Dwarven Stability in Maishang Hills.
20:06 Gyala Hatchery
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One customer will need to pop guards and then stand on the turtles for the first wave. They do not need to help anymore than that. Once the first wave is dead, all customers need to return to the spawn point so that they are not loading the turtles.
Try to leave the first wave when there are a 2-4 enemies left so you have a head start.
You can kill all of the Afflicted at the gate or even at the turtles (you can use a smoke canister at the turtles). In this run I had people helping out, so I played more aggressively.
34:40 Leviathan Pits to Unwaking Waters (Luxon)
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Requires Journey to the Whirlpool for pure gameplay. If you are using Toolbox with RawDialogs plugin, you can /rawdialog 0x80000B.
This is one of the most important moments to pop a Legionnaire. If you don't have one then a mysterious stone will work.
You also only need a cupcake for the extra health. Other consumables are nice but unnecessary, especially if you cast Mending Refrain on yourself.
38:16 Unwaking Waters
Use any meta 7-hero team on your Kurzick-side alt. My alt ritualist is running OACjAmiMZSlTXTfT+gRbnNylVTAI. Mercenaires and cons will speed up the mission, but aren't necessary.
41:19 Harvest Temple to Raisu Palace
Requires Taking Back the Palace for pure gameplay. If you are using Toolbox with RawDialogs plugin, you can /rawdialog 0x80000B.
42:58 Raisu Palace
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Instruct the party leader to take Argo and Nika for pure gameplay. If you are using Toolbox with RawDialogs plugin, you can /rawdialog 0x85.
If Argo, Nika, Mhenlo, or Togo ever follow you, stop and wait for them to run back to the rest of the team.
After Nika's cinematic, you can stay to help kill any enemies on the team.
If you don't want to pop guards for the last group, then pull them back so Mhenlo and Togo help out and wall block the melee.
47:34 Imperial Sanctum
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Safe build and tactics: https://gwpvx.fandom.com/wiki/Build:E...
This is the only time where a seal is required (if there are 7 customers, you will not have Lukas in the party to recharge your skills).
Cupcakes recommended. Other consumables are nice.
If you're running AFK people, then pull Shiro further away. He will aggro on to anyone in spirit range once Meditation of the Reaper ends. Usually guards will bodyblock Shiro and stop him from running to the rest of the team, or at least they'll hold his aggro, but that was not the case this run.
If you don't want to pop guards, then make sure you ping so that Mhenlo follows and heals you.
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