Emissive voxels and fancy lighting [Voxel Devlog #19]

Описание к видео Emissive voxels and fancy lighting [Voxel Devlog #19]

Try CodeCrafters for free today: https://app.codecrafters.io/join?via=...
Scratchapixel's path tracing resource: https://tinyurl.com/y9e7wn5w
Online demo: https://github.com/DouglasDwyer/octo-...
Additional voxel models: https://tinyurl.com/mtk5mj7f

Path tracing looks amazing for voxel scenes! This devlog showcases my game engine's lighting system, which uses path-traced global illumination to simulate ambient occlusion and emissive materials. I discuss the fundamental rendering equation and how I chose a radiance function. Then, I talk about my unique approach to denoising using a GPU-side hashmap.

Music used in the video:
Rosentwig - On My Way
C418 - This Doesn't Work
C418 - Divide by Four Add Seven

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