Baguette Fantasy: Should we punish escaping from random encounters in RPGs ?

Описание к видео Baguette Fantasy: Should we punish escaping from random encounters in RPGs ?

La vf est par ici:    • Baguette Fantasy: Doit-on pénaliser l...  

Baguette Fantasy is a video project about the evolution of recurring elements in the Final Fantasy series.

If you want to support me, here are some links, but I'm not forcing anyone.
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I stopped playing Pokémon around Diamond and Pearl, so I'm not aware of what happens in the games after that.

In Mario & Luigi, I didn't press the buttons on purpose and leaving the characters struggling to show you how much coins you could be losing. However, if you indeed repeatedly mashed the buttons, the two brothers would leave the screen FAR MORE QUICKLY than the examples I recorded for the video.

And for the FF3 anecdote, this was just a dramatization to help you visualize. I didn't record what happened back then, unfortunately.


I'll be more than happy to hear your complaints in FF14 on the Moogle server on my character Baguette Cat.

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0:00 Intro
1:49 "1st part: Why would you run away in an RPG ?" and "1st answer: because it gets annoying"
3:55 "2nd answer: To avoid a game over"
4:58 "3rd answer: To not gain experience"
6:07 "2nd part: Runaways will be punished... or not"
6:39 "The case of Final Fantasy IV (4)"
7:07 "The case of Mario & Luigi Superstar Saga"
8:08 "My personal opinion on this type of penalty"
10:19 "Escape isn't guaranteed or instantaneous but no punishment if you succeed"
10:48 "The case of Final Fantasy VII (7)"
11:45 "The case of Digital Devil Saga" + my opinion on both games
13:14 "Escape is 100% guaranteed and/or even rewarded"
13:55 "The case of Live A Live Remastered" + my opinion on the game
14:44 "The case of Final Fantasy V (5)"
16:25 "My opinion on the Brave Blade and the Chicken Knife"
16:50 End

FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd.

#FinalFantasy #retrogaming #mario #marioluigi #shinmegamitensei

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