We're Back with Synchrons!!! (Yu-Gi-Oh! Master Duel Season 30)

Описание к видео We're Back with Synchrons!!! (Yu-Gi-Oh! Master Duel Season 30)

😭😭😭 NO AUDIO 😭😭😭
Apologies for no audio. I only realized that I was recording my matches without audio at the time of editing. Instead of forcibly adding some random music, I decided to keep the video without audio to keep its integrity. Hope you enjoy!!

00:00 Match 1: HIGHLIGHT MATCH - OTK under Maxx C & after Nibiru
03:12 Match 2: STANDARD OPENER - Level 1+4+7
06:11 Match 3: STANDARD OPENER - Level 3+4+7
08:48 Match 4: STANDARD OPENER - Level 2+3
11:08 Match 5: STANDARD OPENER - Level 1+4+4
12:12 Match 6: AWKWARD OPENER - Foolish Burial on Jet Synchron
14:05 Match 7: AWKWARD OPENER - Stardust Synchron Only
16:29 Match 8: PLAYING AROUND DISRUPTION - Baiting Imperm while Climbing to ASSD
18:29 Match 9: PLAYING AROUND DISRUPTION - Baiting with Ancient Fairy Dragon
20:35 Match 10: PLAYING AROUND DISRUPTION - Baiting Effect Veiler
22:03 Match 11: PLAYING AROUND DISRUPTION - Baiting Imperm & Mourner
23:39 Match 12: PLAYING AROUND DISRUPTION - Baiting Daruma
25:15 Match 13: PLAYING WITH GRAVEYARD OFF - Level 1+4 Opener under Shifter
27:27 Match 14: PLAYING WITH GRAVEYARD OFF - Level 1+4 Opener under Shifter
29:01 Match 15: PLAYING WITH GRAVEYARD OFF - Level 1+4 Opener under Shifter
30:32 Match 16: NIBIRU ALL DAY EVERYDAY - OTK after Nibiru & with GY off (Yep, I realize, after the fact, that the GY was available after Nibiru)
32:37 Match 17: NIBIRU ALL DAY EVERYDAY - Level 1+4+7 Opener into Nibiru
35:00 Match 18: NIBIRU ALL DAY EVERYDAY - Level 1+4+4 Opener into Nibiru
37:00 Match 19: NIBIRU ALL DAY EVERYDAY - Level 1+4 Opener into Nibiru
38:55 Match 20: NIBIRU ALL DAY EVERYDAY - Level 2+3 Opener into Nibiru
40:33 Match 21: OTK - Under Maxx C & After Nibiru
43:18 Match 22: OTK - Under Maxx C
44:59 Match 23: OTK - Open Board but Maxx C & Hand Traps
47:26 Match 24: OTK (But Opponent Left) - Playing Under My Own Droll
49:41 Match 25: ALWAYS FIND A WAY - Gamma Negates & Destroys Junk Speeder
51:13 Match 26: ADVENTURERS ARE FRIENDS - Illegal Knight is Illegal
52:24 Match 27: ADVENTURERS ARE FRIENDS - Gryphon Keeps You Safe


🔗 Full deck list and notes on MasterDuelMeta 🔗
https://www.masterduelmeta.com/top-de...



📃 NOTES 📃

✏️ INTRODUCTION
This is a Synchrons deck where the core objective is to find safe ways to summon Junk Speeder (the main extender), which enables branching into a variety of synchro summons.

✏️ CORE STRATEGY
If going first, we play the infamous "Trishula-Omega-DisPater rip-a-card-from-the-hand" strategy, removing a total of 3 cards from the opponent's hand during mid combo, and ultimately transition into an end board of disruptions between level 8 and 10 synchro monsters.

If going second, we aim for an OTK by summoning as many level 8 and 10 synchro monsters as possible and, most importantly, Crimson Dragon. Crimson Dragon gives the option either to go into (1) Trishula for a non-targeted banish to help clear the opponent's board or (2) Trident Dragon for up to a total of 3 individual attacks of 3000 attack each. Choose between Trishula and Trident Dragon, depending on the opponent's board and current game state.

✏️ VARIATIONS
For the end board, I have tried a variety of different level 8 and 10 synchro monsters, including Chengying and Draco Berserker, for the more discretionary slots in the extra deck, but ultimately, I ended up personally feeling more confident with Dragite and Clear Wing.

For openers, I have tried the Kashtira engine for level 7's, which worked very well because Unicorn and Fenrir tend to bait out opponent's disruptions early on before getting into Junk Speeder, making the Junk Speeder play that much safer. However, I decided to remove Kashtira to fit in more copies of Stardust Trail, Stardust Illumination, and the Synchrons for consistency because I ran into too many unlucky cases where Revolution Synchron's or Tuning's effect milled one of those garnets into the GY, which disabled the deck from further extending during mid combo (e.g., unable to summon Stardust Trail to get into Accel Synchron and, also, unable to correctly adjust Accel Synchron's level due to not having the target Synchron in the deck anymore).

Besides for consistency, I find that having extra copies of Stardust Trail and Illumination enable some openers that would not be particularly viable otherwise (i.e., some variations of 4+4, 1+4+4, and 2+4+4), but there have also been times that I wished that they were Kashtira instead to help bait out interruptions early on.

Nonetheless, feel free to experiment on your own to find out which options work best for you.

Enjoy!!!

#yugioh #masterduel #yugiohmasterduel #yugiohcommunity #masterduelgameplay

Комментарии

Информация по комментариям в разработке