How to use 3D geometry to mask elements and particles in Nuke

Описание к видео How to use 3D geometry to mask elements and particles in Nuke

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In this episode 9, we cover how to use the FillMat material in Nuke's 3D system to create 3D based mattes to occlude 3D particles and 2D elements. Hope you enjoy this video and please leave some comments in this Post or in the YouTube post.
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