Domain of Anguish 7. Heroes HM as Mesmer [2H14M] (no cons,pcons)

Описание к видео Domain of Anguish 7. Heroes HM as Mesmer [2H14M] (no cons,pcons)

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-- 1. Scroll of Resurrection in Veil --
My first DoA-video is the most popular on this channel. So I decided to do another one - this time as Caster!
Mesmer is best joice here because the massive damage makes it to the best casterclass for DoA. Damage is pretty decent!
Micromanagement is very important most of the time.
The heroes are pretty powerfull as well. So 2/3 Mesmers run "FastCast" on Lv.15. E-surge only got a recharge time of 7.5 seconds this way.
Lots of heal and powerfull prot spells in the builds to keep the damage away.
Builds are at the end of the video! :)


1: Foundry - 0:07
if you killed a part of the party and you get closer to the corpse the rest will run back!
Hardest area where you have to block and spike most of the enemies. I work with aggro-breakpoints against the harder groups. So all the groups that I pull from far away (25:43) you can break aggro easily at hte point I flaged my heroes. If it gets rough flag your heroes away and the enemies will break aggro easily. This way you can escape if you think it might fail and pull them again.
Also I pick the monk first - target him and use panic on the monk if I fight against the Margonites. This way you can make sure he want be a big deal and you can fight the whole party pretty fast.
Blocked Panic here and there to make sure that its up if I block important groups. If you fight against "Anguish/Misery-Titans" you can also kill them step by step. After the group is fallen appart its not a big deal but it will also take more time. Its much safer.
Also I work with EoE against these groups. Always use "Protective Spirit" to tank the massive AoE damage! Use a shield against demons here as well if you want!
I blocked the Furry group. If you fight against the "Black-Beast" make sure to run into the pass while the snakes are your allies if there are only 3-5 more enemies around. This way they will follow you and you can spot them in the right place to block the Furry-group. I drawned into 2. black lines on the minimap. If the Furry-group spawns behind the 2. one (more away from the pass) they can also break aggro if you run into the pass. Just to give you a better overview in this situation. Micro "Panic" on them and place all the ST-Spirits first.

2: City - 44:14
City is not that hard. Here in these build you got lots of damage which will help you to have quick fights against the Margonites. Here as well: focus the monk and use "Panic" on him. Rest isnt that hard. If there is no monk panic the dervish - they heal aswell!
Watch patrouls and kill everything step by step. Aspecially if you fight against the Jodath-group and the rest that its in front of this one. Be carefull you can easily pull 2. groups if you get a bad spawn. With pation you can kill them one by one.

3: Veil - 1:19:47
Block everything that blocks attacks!
Veil isnt that hard. Heres not that much to say. Panic the "Stygian Hunger" cause you dont have "Cant Touch This!" in one of these bars. With "Panic" they arent a big deal. Against the "Boss" just take your time. Kill everything step by step and use ST-Spirits first of all before you get into a fight.

4: Ravenheart - 1:56:37
I almost messed up because I didnt placed EoE at the cave part. EoE is very very usefull here!
Its one of the harder areas. If you fight "The Greater Darkness" you should kill the first 3. Mesmers first - then after the last one died flag your heroes far away! They will break aggro and you can kill them all one by one now. EoE can be usefull here but you really dont need it here. Use "Protective Spirit" here to tank the dervs.

Enjoy! :)

Panic: OQhDAswzI0QOM9meGMEC+FD
ProtNec: OANEQpVN+8cHqqhx6WAZmsSqHA
PoDNec: OAhjYMHcIPP1qndIaK8kmTuhJA
IVNec: OAhjUoGa4O1sq6XIaOOlmTuhJA
Esuge1: OQlkAoC8gZazJIHM9MdZgbqGoGD
Esurge2: OQhDAswzInQOM9meGMEawFD
ST-Ritualist: OAKjYpgMJOYTrX48xBNRuOToDA

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