Guild Wars 2, New Player Guide 2017: The Guardian Profession Part 2 | The Krytan Herald

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Guild Wars 2, New Player Guide: The Guardian Profession Part 2
In part 2 we look at the Guardians unique abilities and its utility slot skills.

Time Stamps
00:00 Music Intro
00:16 Introduction
01:16 Virtues Intro
02:01 Virtue of Justice
03:32 Virtue of Resolve
04:24 Virtue of Courage
05:36 Dragonhunter Virtues
05:44 Spear of Justice
06:22 Wings of Resolve
06:56 Shield of Courage
07:37 Symbols
09:46 Consecration Skills
11:30 Wards
12:53 Spirit Weapons
14:53 Meditation Skills
16:25 Shout Skills
18:18 Signet Skills
21:09 Trap Skills
23:48 What comes Next
24:17 Thanks to Viewers
24:48 GW2 Referral
25:03 Patron Thanks
25:23 Out-Tro
25:36 Credits and Theme music

Many thanks to TEGG2_859 from Reddit for keeping me honest and
fact checking my work. You are a star and I need all the help I can get!

9:30 - Symbolic Avenger does not increase the Symbols' damage, but the damage you deal to enemies standing in one of your symbols.
Regarding the Symbols and Hallowed Ground, it may be more appropriate to say they pulse Boons, not just grant them.
12:37 - Hunter's Mark Does not apply the condition Immobile, but pushes them them back into a small area, when they try to leave it. As can be perfectly seen in the video.
14:18 - Command Shield Command the Shield of the Avenger to fly out and weaken multiple foes while granting aegis to allies.
14:50 - Expeditious_Spirit Spirit weapon summon and command skills have reduced recharge. Not only the command ability.
15:22 - Merciful Intervention
If no ally is present in the targeted area, this ability will not shadowstep.
15:38 - Smite condition Deal more damage if a condition is cured.
Not for each.
16:18 - Monk's Focus Recharge reduced: 20%, not 25%.
20:50 - Light Aura
The effects are respectively applied when you are struck.
21:00 - Altruistic Healing
The healing applies to yourself only, not allies.
21:55 - Fragments of Faith
Lay a trap that deals damage and unleashes multiple fragments into the area when triggered. Each fragment grants aegis to allies, as long as they don't already have aegis.
The duration refers to how long the Aegis fragments remain on the ground.
The trap itself does not last 10 seconds, the fragments do. The trap itself does not grant Aegis upon activation, the fragements do.
22:20 - Light's Judgement
The reveal effect pulses each seconds, for a total of 8 seconds. As can be seen in the tooltip and debuff on the golem.
22:40 - Test of Faith
Each foe can only be hit and crippled by the trap's edge once every 0.75 seconds.
22:55 "(Procession of Blades) grants a 20% crit-chance increase for 8 seconds, 'by giving you the boon Fury'."
23:40 - Hunter's Determination
Gain aegis and drop a Shards of Faith trap at your location when you are inflicted with [...]
Shards of Faith acts similar to the aforementioned Fragments of Faith, but spawns 3 fragments instead of 5 on a 60 seconds cooldown.

Reddit Threads:
Guardian Screen shots and Art
  / calling_all_guardians_wanted_your_guardian  

Advice and Tips
  / im_creating_a_new_player_guide_for_the_gua...  


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